Dungeon Crawl Stone Soup version 0.33-a0-1020-g79d371098c (webtiles) character file. Game seed: 8535323316712800726 1 Jellyman the Grave Robber (level 1, 14/14 HPs) Began as a Revenant Necromancer on Feb 28, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:49 (79 turns). Jellyman the Grave Robber (Revenant Necromancer) Turns: 79, Time: 00:00:50 Health: 14/14 AC: 2 Str: 11 XL: 1 Next: 20% Magic: 3/3 EV: 11 Int: 14 God: Gold: 11 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . - Claws rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour b - a +0 robe (worn) Potions c - a potion of magic Skills: - Level 1.7 Dodging - Level 2.1 Stealth * Level 0.1 Unarmed Combat * Level 2.0 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 24% 2d8 7% 2 Vampiric Draining Necr 12% 2d6 14% 3 Construct Spike Launche Frge 2% 2d3 34% 2 Launch Clockwork Bee Frge 1% N/A 56% 3 Animate Dead Necr 12% N/A 41% 4 Curse of Agony Necr 12% N/A 77% 5 Forge Blazeheart Golem Fire/Frge 1% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. Message History You add the spells Construct Spike Launcher, Launch Clockwork Bee and Forge Blazeheart Golem to your library. There is a dry fountain here. You open the door. Found a sling. There is an open door here. You see here a +0 sling. A kobold comes into view. It is wielding a +0 short sword. You see here 11 gold pieces. The kobold shouts! The kobold closely misses you. Okay, then. You scratch the kobold. The kobold is severely wounded. The kobold hits you with a +0 short sword. You miss the kobold. The kobold is severely wounded. The kobold hits you with a +0 short sword. You closely miss the kobold. The kobold is severely wounded. The kobold barely misses you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (severely wounded, chance to affect: 63%) A fragment of the kobold's soul is dislodged from its body. The kobold looks weaker. Your soul wisp closely misses the kobold. The kobold barely misses you. Unknown command. You scratch the kobold. You kill the kobold! Magic restored. Your soul wisp disappears in a puff of smoke! HP restored. You now have 11 gold pieces. Things that are here: a +0 short sword; a kobold corpse A giant cockroach and a hobgoblin come into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .#.###### ..Bg....# #@# #.# #.### ##...## #.....# #.....# #.....# ##...## ####)## You could see a giant cockroach and a hobgoblin (asleep). Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jellyman the Revenant Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 79 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_loops_corners, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_large_a, chequers_serial_rivers_room_b, minmay_lizard_king Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Soul Splinter || 1 Armour: Robe || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 78 | 75 | 3 | 0 | 64 | 1 | 78.0 | Dungeon | 78 | 75 | 3 | 0 | 64 | 1 | 78.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 78 daAuts