Jellyman Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, 6, D:1) a ball python corpse (skeletalised by now) (5, 27, D:1) a jackal corpse (skeletalised by now) (6, 27, D:1) a jackal corpse (skeletalised by now) (13, 22, D:1) a ball python corpse (skeletalised by now) (15, -4, D:1) a hobgoblin corpse (skeletalised by now) (16, 24, D:1) a +0 sling (16, 25, D:1) 3 boomerangs (16, 32, D:1) a rat corpse (skeletalised by now) (31, -1, D:1) a hobgoblin skeleton (33, 3, D:1) a +0 club a kobold skeleton (34, -5, D:1) a quokka skeleton (34, -3, D:1) a +0 heavy spear a hobgoblin skeleton a gnoll skeleton (35, -3, D:1) a bat skeleton (40, 18, D:1) a +0 sling (45, -8, D:1) a ball python skeleton (47, 20, D:1) a ball python corpse (skeletalised by now) (55, 11, D:1) a +0 club a goblin corpse (skeletalised by now) (58, 12, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 5, D:2) a +0 ring mail (4, 10, D:2) a bat corpse (skeletalised by now) (7, 11, D:2) a +0 leather armour (7, 19, D:2) a bat corpse (skeletalised by now) (9, -7, D:2) a frilled lizard corpse (skeletalised by now) (10, 18, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (16, 28, D:2) a +0 pair of gloves (21, -5, D:2) a +0 leather armour (22, -7, D:2) a hobgoblin skeleton (34, -4, D:2) a +1 pair of gloves (44, -2, D:2) a jackal skeleton (48, 16, D:2) a +0 mace (48, 18, D:2) a frilled lizard corpse (skeletalised by now) (49, 3, D:2) 4 poisoned darts (50, 17, D:2) 2 poisoned darts Level 3 of the Dungeon (8, -21, D:3) a +0 helmet (20, -1, D:3) a +0 hand axe (21, -1, D:3) a hobgoblin corpse (skeletalised by now) (22, 2, D:3) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (25, 11, D:3) a +0 mace (27, -9, D:3) the +7 dagger of Jier {drain, ^Fragile rC+++ rN+ Will+ MP+4 Int-2} ^Fragile: It will be destroyed if unequipped. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). Int-2: It affects your intelligence (-2). (27, 14, D:3) a +0 war axe (34, 4, D:3) a +0 rapier (35, -21, D:3) a +0 falchion (39, -11, D:3) a +2 spear of flaming Level 4 of the Dungeon [Shop] Gaux's Elemental Accessories a +0 spear of freezing (81 gold) a ring of flight (unknown) (192 gold) a staff of fire (unknown) (275 gold) the Enchiridion on the Anticline (396 gold) Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Awaken Armour Earth/Forgecraft 4 c - Lehudib's Crystal Spear Conjuration/Earth 8 (0, 0, D:4) the +0 pair of gloves "Rilafapt" {rPois rN+ MP-6 Dex+5} rPois: It protects you from poison. rN+: It protects you from negative energy. MP-6: It affects your magic capacity (-6). Dex+5: It affects your dexterity (+5). (2, 6, D:4) a +0 whip an orc corpse (4, 4, D:4) a +0 whip a +2 leather armour of willpower (5, 3, D:4) a +0 short sword a +0 falchion a kobold corpse (6, 0, D:4) 2 potions of heal wounds (7, 35, D:4) a +0 hand axe an orc corpse a ball python corpse (10, 33, D:4) a +0 flail (10, 34, D:4) a +0 dagger 3 boomerangs a +0 leather armour a +0 flail a +0 leather armour an orc corpse