JasperPhil Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 1, D:1) 9 stones (14, 18, D:1) a +1 whip of pain 2 stones (34, 22, D:1) a +0 dagger a goblin corpse (skeletalised by now) (43, 19, D:1) 2 flux baubles (45, 16, D:1) a +2 vampiric dagger a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (46, 16, D:1) a +0 whip (49, -17, D:1) a parchment of Magic Dart (49, 42, D:1) a +0 club a goblin corpse (skeletalised by now) (55, 27, D:1) a +0 dagger (58, 28, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (2, 7, D:2) a +2 buckler (8, 8, D:2) a parchment of Borgnjor's Vile Clutch (17, 10, D:2) a +0 mace (24, 7, D:2) a bat corpse (26, 5, D:2) a +0 club (28, 34, D:2) a +0 dagger (29, 6, D:2) a +0 pair of boots of flying (32, 30, D:2) the +2 robe of Noon {rF+ Int+2 SInv} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) a potion of berserk rage (0, 1, D:3) a hobgoblin corpse (2, 3, D:3) a +0 dagger (3, 5, D:3) a +0 dagger (6, 8, D:3) a +0 short sword