JasperPhil Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (1, 8, D:1) a +0 dagger a goblin skeleton (1, 9, D:1) a bat skeleton (2, -19, D:1) a frilled lizard skeleton (4, 7, D:1) 2 gold pieces (5, 8, D:1) 13 gold pieces (5, 9, D:1) 9 gold pieces (9, -3, D:1) a +0 mace (18, -11, D:1) a rat skeleton (21, 6, D:1) a +0 whip (22, -27, D:1) a +0 dagger a goblin corpse (skeletalised by now) (35, -5, D:1) a +0 dagger a kobold skeleton (37, -6, D:1) a ball python skeleton (42, 10, D:1) a ball python corpse (skeletalised by now) (46, 5, D:1) a +0 robe (47, 1, D:1) a +0 mace Level 2 of the Dungeon (4, -3, D:2) a +0 dagger (9, 21, D:2) a +0 morningstar (14, 3, D:2) the +0 chain mail "Piarhaxi" {Harm Str+4 Slay-2} Harm: It increases damage dealt and taken. Str+4: It affects your strength (+4). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. (14, 21, D:2) a bat corpse (skeletalised by now) (16, 24, D:2) a parchment of Dispel Undead (17, 14, D:2) a frilled lizard corpse (skeletalised by now) (18, 33, D:2) a +0 war axe (19, 21, D:2) a +0 leather armour (29, 19, D:2) a parchment of Eringya's Surprising Crocodile (34, 26, D:2) a bat corpse (skeletalised by now) (37, 16, D:2) a +0 flail a +0 flail a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (37, 17, D:2) a +0 spear (39, 15, D:2) a +0 club (40, 10, D:2) a frilled lizard skeleton (41, 15, D:2) a +0 short sword a kobold skeleton a ball python skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 mace (2, 35, D:3) a +0 dagger a quokka skeleton an orc skeleton a quokka skeleton (3, 35, D:3) a +0 flail (4, 35, D:3) a +0 spear of pain a +0 spear a +0 whip a +0 ring mail an orc skeleton (5, 35, D:3) a +0 hand axe a +0 leather armour an orc skeleton (8, 32, D:3) a +0 hand axe (9, -4, D:3) a +0 hand axe a +0 short sword a +0 club an orc corpse (skeletalised by now) (10, -9, D:3) a quokka corpse (skeletalised by now) (16, 35, D:3) a +0 dagger a goblin skeleton (17, 45, D:3) a hobgoblin corpse (skeletalised by now) (22, 25, D:3) a +0 club (23, 1, D:3) a +1 sling of flaming a +0 club a +0 dagger a +0 dagger a +0 club a +0 dagger a +0 club a goblin skeleton a hobgoblin skeleton a goblin skeleton a goblin skeleton (25, 1, D:3) a +0 dagger a +0 club a +0 club a goblin skeleton (26, 1, D:3) a +0 trident a +0 animal skin a +0 dagger a goblin skeleton (36, 9, D:3) a scroll of enchant armour (37, 5, D:3) a +0 whip a +0 whip a gnoll corpse (37, 11, D:3) a scroll of blinking (38, 6, D:3) a +0 whip a +0 ring mail a +0 shortbow a +0 orcbow an orc corpse a centaur corpse (38, 9, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (39, 5, D:3) a +0 flail a +0 club (39, 11, D:3) a potion of invisibility (40, 9, D:3) a potion of cancellation (41, 20, D:3) a ball python corpse (skeletalised by now) an iguana corpse (skeletalised by now) (45, -8, D:3) a +0 hand axe (52, 36, D:3) a +0 robe (58, 33, D:3) a parchment of Plasma Beam (61, 32, D:3) a bat corpse (skeletalised by now)