JasperPhil Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, -36, D:1) a bat corpse (skeletalised by now) (10, -36, D:1) a +0 club 4 stones a kobold corpse (skeletalised by now) (16, -35, D:1) a +0 club (16, -33, D:1) a +0 quarterstaff (25, -27, D:1) a ball python corpse (skeletalised by now) (25, -23, D:1) 3 flux baubles (31, -37, D:1) a +0 club a goblin skeleton (45, -8, D:1) a rat corpse (skeletalised by now) (46, -10, D:1) a +0 dagger (50, -21, D:1) a ball python corpse (skeletalised by now) (58, -23, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (7, -9, D:2) a +0 mace (8, -36, D:2) a +0 club a stone (9, -6, D:2) a +0 dagger (25, 4, D:2) a +0 club a goblin corpse (36, -8, D:2) a bat corpse (skeletalised by now) (37, -21, D:2) a +0 club a goblin corpse (skeletalised by now) (37, 1, D:2) an atropa-tipped dart (38, 1, D:2) a +0 hammer (38, 2, D:2) an atropa-tipped dart (39, -21, D:2) the +11 whip "Sosif" {drain, rC+ Int+7} rC+: It protects you from cold. Int+7: It affects your intelligence (+7). It cannot be enchanted further. (46, 1, D:2) a ball python corpse (skeletalised by now) (46, 4, D:2) a +0 dagger a goblin corpse (skeletalised by now) (49, -38, D:2) a +0 leather armour (51, -26, D:2) a quokka corpse (skeletalised by now) (53, -5, D:2) a ball python skeleton (57, -42, D:2) a +0 dagger a kobold corpse (skeletalised by now) (59, -38, D:2) a +0 flail