Dungeon Crawl Stone Soup version 0.35-a0-970-ga1a45b0d5d (webtiles) character file. Game seed: 16667946572680449732 36 JasperPhil the Poker (level 3, -5/29 HPs) Began as a Merfolk Fighter on Sept 2, 2026. Killed from afar by Ijyb (10 damage) ... with a bolt of dispelling energy ... on level 2 of the Dungeon. The game lasted 00:01:00 (1027 turns). JasperPhil the Poker (Merfolk Fighter) Turns: 1027, Time: 00:01:01 Health: -5/29 AC: 8 Str: 21 XL: 3 Next: 37% Magic: 3/3 EV: 10 Int: 7 God: Gold: 42 SH: 4 Dex: 13 Spells: 2/2 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) f - +0 cloak rCorr . (100%) e - +0 pair of gloves {Str+3} SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very quick A: nimble swimmer 2, mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 7 poisoned darts (quivered) g - 6 javelins Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) e - a +0 pair of gloves of strength (worn) f - a +0 cloak (worn) Scrolls c - a scroll of acquirement {unknown} e - a scroll of enchant armour {unknown} h - a scroll of identify {unknown} k - a scroll of poison {unknown} I - a scroll of immolation Potions m - 3 potions of might d - 2 potions of curing {unknown} f - a potion of lignification {unknown} j - a potion of heal wounds {unknown} Skills: - Level 3.2 Fighting * Level 5.4 Polearms - Level 2.1 Armour - Level 3.0 Shields You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 85% 1 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10961 Altars: Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations You are very nimble when in or above water. (Stealth+, EV+, Speed+++) Your lower body shifts to a powerful aquatic tail in water. Message History Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 dagger (severely wounded, 51% to hit and 49% to hit with your tail-slap) You reach to attack! You puncture the goblin! You kill the goblin! The goblin leaves your sight. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of quicksilver (heavily wounded, 55% to hit and 53% to hit with your tail-slap) You reach to attack! You hit Ijyb. Ijyb is severely wounded. You recovered 1 HP! Status: [4/29] HP Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 club (51% to hit and 49% to hit with your tail-slap) You reach to attack! You barely miss the goblin. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of quicksilver (severely wounded, 55% to hit and 53% to hit with your tail-slap) You reach to attack! You barely miss Ijyb. Ijyb is severely wounded. Ijyb screams, "I no like you!" Reach: a) +0 trident Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of quicksilver (severely wounded, 55% to hit and 53% to hit with your tail-slap) You reach to attack! You hit Ijyb. Ijyb is severely wounded. Ijyb screams, "Time for continue experiment!" You recovered 1 HP! Status: [5/29] HP Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 club (51% to hit and 49% to hit with your tail-slap) You reach to attack! You closely miss the goblin. Ijyb zaps a wand. The bolt of dispelling energy hits you! You die... Ijyb moans, "Good help so hard to find!" #.. ##.....## #.. # ....... #.##.####.....## #......#g......# #.##.# #ß.....ß# #.##.# #..$....# ##.##.###......g# ...........#..g#### ..).....)..#~~≈≈@≈# .#####.##.##..g#### ..............## ....#....###### #..####..# .#...##..# #..#.....# ........## ._......# You could see Ijyb and 2 goblins. Vanquished Creatures A dart slug (D:1) 10 hobgoblins 2 jackals (D:1) 3 quokkas 3 bats (D:1) 2 frilled lizards (D:1) 5 goblins 3 kobolds 6 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JasperPhil the Merfolk Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 150 | D:1 | Reached skill level 4 in Polearms 150 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 771 | D:1 | Reached skill level 5 in Polearms 771 | D:1 | Reached XP level 3. HP: 26/29 MP: 3/3 942 | D:2 | Found a faded altar of an unknown god. 1000 | D:2 | Encountered Ijyb 1027 | D:2 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic D:2: kennysheep_the_goblin_king, layout_loops_ring, hellmonk_ecumenical_altar_blasted, chequers_serial_rivers_micro_b Skill XL: | 1 2 | ---------------+-------+----- Polearms | 4 5 | 5.4 Fighting | | 3.2 Armour | | 2.1 Shields | | 3.0 Action || total ---------------------------++------- Attack: Normal || 128 Melee: Trident || 128 Armour: Scale mail || 71 Dodge: Dodged || 35 Block: Buckler || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1037 | 1027 | 10 | 0 | 788 | 2 | 518.5 | Dungeon | 1037 | 1027 | 10 | 0 | 788 | 2 | 518.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 852 daAuts D:2: 185 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+