Dungeon Crawl Stone Soup version 0.35-a0-970-ga1a45b0d5d (webtiles) character file. Game seed: 5931019933826606682 23 JasperPhil the Changeling (level 2, 0/36 HPs) Began as a Draconian Shapeshifter on Sept 2, 2026. Slain by a gnoll ... wielding a +1 spear of freezing (1 damage) ... on level 2 of the Dungeon. The game lasted 00:00:53 (905 turns). JasperPhil the Changeling (Draconian Shapeshifter) Turns: 905, Time: 00:00:53 Health: 0/36 AC: 21 Str: 16 XL: 2 Next: 75% Magic: 2/2 EV: 2 Int: 10 God: Gold: 23 SH: 0 Dex: 10 Spells: 1/1 levels left rFire . . . (100%) - Branches rCold . . . (100%) (no offhand) rNeg + + + (0%) (helmet unavailable) rPois + (33%) (cloak unavailable) rElec . (100%) (gloves unavailable) rCorr . (100%) (boots unavailable) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn a - melded quill talisman MPRegen 0.08/turn %: no passive effects @: tree-form, slowed, very slow A: resilient, branches, torment immunity, amphibious, boosted hp, stationary, -Tele, (AC +4), unfitting armour, plant physiology, (cold-blooded), (armoured tail 1) a: no special abilities You were on level 2 of the Dungeon. You were a banyan tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Missiles c - 3 poisoned darts (quivered) Armour d - a +0 pair of gloves Talismans a - a quill talisman (worn) b - a protean talisman Scrolls c - a scroll of identify {unknown} d - a scroll of poison {unknown} e - a scroll of noise {unknown} Potions f - a potion of moonshine {unknown} j - a potion of heal wounds {unknown} k - 2 potions of might {unknown} Baubles a - 3 flux baubles Skills: - Level 2.1 Fighting - Level 1.7 Dodging - Level 3.0 Unarmed Combat * Level 3.9 Shapeshifting You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11096 Altars: Innate Abilities, Weirdness & Mutations You are a banyan tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment and negative energy. You are amphibious. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. ((Your plain brown scales are hard. (AC +4))) You cannot fit into any form of body armour or wear helmets. Your plant body is immune to sleep, blinding, and asphyxiation. (You are cold-blooded and may be slowed by cold attacks.) (You have an armoured tail.) Message History You are too injured to fight recklessly! You took 20 damage! Status: [2/24] HP !!!!! HP Warning: Massive Damage Taken !!!!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Your quills recede back into your body. You turn into a banyan tree. Your roots penetrate the ground. The gnoll hits you from afar with a +1 spear of freezing. * * * LOW HITPOINT WARNING * * * The gnoll freezes you. You die... . .. # ### ##?#. ğ.. .....#####ğ## #......#)..###. #.....♣ğ...... #.###.#...#### #.##.## #.##.## #.###.#.).#####.# #......)........# #######...#.##### ##.##.# #.##.# You could see 3 gnolls. Vanquished Creatures 6 endoplasms (D:1) A quokka (D:1) 6 ball pythons (D:1) 2 bats 2 frilled lizards (D:1) 2 goblins (D:1) 6 kobolds 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JasperPhil the Draconian Shapeshifter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 177 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 905 | D:2 | HP: 1/36 [gnoll/+1 spear of freezing (2)] 905 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_basic, serial_park_tiny_pond, chequers_serial_rivers_small_b D:2: layout_loops_ring, basic_ecumenical_altar Action || total ---------------------------++------- Attack: Normal || 55 Melee: Unarmed || 55 Tailslap || 10 Punch || 1 Drink: Lignification || 1 Stab: Sleeping || 1 Armour: None || 25 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 902 | 892 | 10 | 0 | 740 | 2 | 451.0 | Dungeon | 902 | 892 | 10 | 0 | 740 | 2 | 451.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 874 daAuts D:2: 27 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+