JasperPhil Level 1 of the Dungeon (0, 0, D:1) a frilled lizard skeleton (8, 19, D:1) a +0 leather armour (29, 16, D:1) a +0 whip (31, 32, D:1) a +0 ring mail (35, -11, D:1) a bat skeleton (47, 13, D:1) a +0 long sword Level 2 of the Dungeon (3, 0, D:2) a +0 club (17, 3, D:2) a +0 sling (18, 1, D:2) a +0 club a +0 ring mail (18, 2, D:2) a +0 dagger a +0 robe (19, 1, D:2) a +0 whip (20, 2, D:2) a +0 short sword (31, 22, D:2) a +0 dagger (32, -2, D:2) a frilled lizard corpse (skeletalised by now) (33, 0, D:2) a +0 dagger a +0 sling (34, 14, D:2) a +2 dagger of venom a +0 robe (39, 9, D:2) a +0 dagger (39, 11, D:2) a +0 dagger a +0 chain mail (43, 47, D:2) a +0 club (46, 28, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (46, 38, D:2) a +0 whip 3 stones (47, 34, D:2) a +0 whip (47, 40, D:2) a +0 whip of electrocution Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 23, D:3) a +0 ring mail (13, 34, D:3) a +0 club (16, 9, D:3) a wand of flame (11) (19, 10, D:3) 12 gold pieces (20, 28, D:3) a +0 ring mail (21, 45, D:3) a +0 mace (23, -2, D:3) a +0 dagger (26, 8, D:3) 6 gold pieces (26, 10, D:3) a +0 pair of gloves of hurling (unseen) (27, -9, D:3) a +0 club (27, -5, D:3) a +0 ring mail (30, 4, D:3) a +0 dagger a +0 leather armour (32, 20, D:3) the +5 Force Lance {heavy, knockback} It cannot be enchanted further. (37, 19, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe (0, 1, D:4) a +0 short sword (0, 2, D:4) a +0 dagger a +0 chain mail (0, 4, D:4) a +0 hand axe (2, 12, D:4) a +0 club (7, -3, D:4) a +0 club (10, -3, D:4) a +0 dagger (10, -2, D:4) a +0 giant club (11, -3, D:4) a +0 dagger a +0 robe (13, -1, D:4) a +0 mace (14, -4, D:4) a +0 robe (21, 40, D:4) a +0 dagger (25, 37, D:4) the +6 dagger of Giqom {reap, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (49, 8, D:4) a +0 club (50, 6, D:4) a +0 club a +0 leather armour (50, 7, D:4) a +0 club Level 5 of the Dungeon (5, 20, D:5) a +0 ring mail a +0 hand axe (5, 22, D:5) a +0 chain mail a +0 trident (6, -8, D:5) a +0 dagger a +0 robe (6, 19, D:5) a +0 club (6, 20, D:5) a +0 war axe (6, 30, D:5) a +0 short sword (8, -6, D:5) a +0 short sword a +0 scale mail (9, -7, D:5) a +0 trident a +0 ring mail (9, -6, D:5) a +0 club (10, -7, D:5) a +3 whip (10, -6, D:5) a +0 whip (10, 6, D:5) a +0 spear (23, -4, D:5) a +0 great sword (29, 13, D:5) a +0 rapier (31, 16, D:5) a +1 dire flail of draining a +0 leather armour (33, 2, D:5) a +0 dagger a +0 robe (39, -12, D:5) a +0 scale mail (39, -6, D:5) the +1 robe "Dibbaif" {^Contam rF+ rC+++ SInv} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. Level 6 of the Dungeon (0, 0, D:6) 17 gold pieces (4, -2, D:6) a +0 club (5, -1, D:6) a +0 whip a +0 robe (5, 0, D:6) a +0 spear (6, -1, D:6) a +0 spear (6, 0, D:6) a +0 halberd (7, -1, D:6) 12 gold pieces a +0 club