JasperPhil Level 1 of the Dungeon (5, -19, D:1) a +0 sling (10, -30, D:1) a quokka corpse (skeletalised by now) (23, -18, D:1) a +0 ring mail (44, -31, D:1) an orb of energy (46, -26, D:1) a +0 dagger 5 stones a kobold skeleton (47, -51, D:1) a +0 robe (53, -41, D:1) a +0 whip a gnoll corpse (skeletalised by now) (56, -20, D:1) an adder corpse (skeletalised by now) (57, -46, D:1) a +0 long sword (61, -50, D:1) a +0 short sword a stone (61, -29, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, -9, D:2) a bat skeleton (6, 5, D:2) a +0 whip a kobold corpse (skeletalised by now) (9, -1, D:2) a +0 helmet (10, -29, D:2) a hobgoblin corpse (skeletalised by now) (10, -13, D:2) a rat skeleton (13, -12, D:2) a hobgoblin skeleton (16, -38, D:2) a +0 spear (17, 0, D:2) a +0 spear (19, -22, D:2) a +0 short sword a kobold corpse (skeletalised by now) a quokka corpse (skeletalised by now) (21, -31, D:2) a +0 short sword (21, -24, D:2) a +0 flail (22, -5, D:2) a frilled lizard corpse (skeletalised by now) (23, -40, D:2) a +0 dagger of holy wrath (24, -38, D:2) a +2 vampiric short sword a stone (29, -37, D:2) a +0 dagger 2 stones a kobold skeleton (38, -27, D:2) a hobgoblin skeleton a hobgoblin skeleton (38, -25, D:2) a +0 dagger (38, -24, D:2) a hobgoblin skeleton a ball python skeleton (39, -25, D:2) a +0 dagger (42, -31, D:2) the +10 mace "Zeppicess" {antimagic, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (43, -2, D:2) a ball python corpse (skeletalised by now) (45, -18, D:2) a +0 scythe of entangling a +0 robe the human corpse of Sigmund (skeletalised by now) (46, -34, D:2) a +0 long sword (49, -18, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (7, 11, D:3) a +1 heavy flail an orc skeleton a quokka skeleton (10, 11, D:3) a +0 hand axe (13, 10, D:3) a +0 rapier (20, 9, D:3) a +0 dagger a +0 robe (21, 9, D:3) a +0 club a +0 dagger a +0 robe an orc skeleton (22, 9, D:3) a +0 dagger (23, 9, D:3) a +0 hand axe an orc skeleton (29, -15, D:3) a rat corpse (skeletalised by now) (31, 8, D:3) a +0 dagger a goblin skeleton (39, 2, D:3) a +0 flail a +0 dagger a +0 robe a +0 flail a +0 leather armour an orc skeleton an orc skeleton (39, 3, D:3) an adder skeleton (41, 16, D:3) a +0 club (43, 15, D:3) a +0 club a gnoll skeleton a jackal skeleton (45, 14, D:3) a +0 flail a gnoll skeleton (46, 4, D:3) a riddle talisman (50, -10, D:3) the felid corpse of Natasha (skeletalised by now) Level 4 of the Dungeon (6, 43, D:4) a +0 flail a gnoll corpse (skeletalised by now) (10, 31, D:4) a +0 robe (13, 7, D:4) a +0 morningstar (14, 38, D:4) a +0 club (16, 30, D:4) an adder skeleton (16, 31, D:4) a hobgoblin skeleton (16, 32, D:4) an iguana skeleton (20, 7, D:4) a +0 war axe a +0 ring mail an orc skeleton (24, 5, D:4) a ball python skeleton (25, 7, D:4) a ball python skeleton a hound skeleton (28, 18, D:4) a goblin skeleton (28, 22, D:4) a kobold skeleton (28, 26, D:4) a goblin skeleton (31, 15, D:4) a kobold skeleton (34, 1, D:4) a +0 war axe of freezing 2 stones a kobold corpse (skeletalised by now) (34, 24, D:4) a +0 mace (34, 25, D:4) a +0 quarterstaff (35, 15, D:4) a goblin skeleton (35, 23, D:4) a staff of necromancy (35, 24, D:4) a +1 dagger of venom a +0 robe a goblin skeleton (36, 7, D:4) a quokka skeleton (36, 24, D:4) a +1 robe of positive energy a +0 halberd (37, 22, D:4) a kobold skeleton (38, 24, D:4) a +0 short sword (39, 15, D:4) a goblin skeleton (42, 7, D:4) a +0 club (43, 14, D:4) an adder skeleton (44, 8, D:4) a +0 leather armour a +0 flail Level 5 of the Dungeon (0, 0, D:5) a scroll of identify (0, 2, D:5) a potion of enlightenment (2, -1, D:5) 2 potions of curing (2, 1, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (2, 3, D:5) a scroll of brand weapon (5, 14, D:5) a quill talisman (6, -10, D:5) a +0 quarterstaff (7, -28, D:5) a +3 hand axe (9, -6, D:5) the +0 chain mail "Roce" {Harm *Slow rElec MP+5} Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. (13, -16, D:5) a +0 dagger a +0 ring mail a +0 club (13, -8, D:5) a +0 flail (22, 5, D:5) a +0 short sword a +0 leather armour (23, -2, D:5) a +0 long sword (26, 5, D:5) a wellspring talisman (27, -15, D:5) a +0 helmet (36, -21, D:5) a +0 longbow (42, -3, D:5) a +0 dagger (46, -20, D:5) a +0 hand axe (53, 0, D:5) a +0 cloak Level 6 of the Dungeon (0, 0, D:6) a +0 flail (1, 0, D:6) a +0 hand axe a +0 short sword a +0 war axe a +0 club an orc skeleton an orc skeleton an orc skeleton (14, -22, D:6) an iguana skeleton (19, -15, D:6) a +0 leather armour (20, -15, D:6) a quill talisman (45, -3, D:6) a +0 plate armour (46, -27, D:6) the +1 rapier of Exquisite Death {reap, ^Contam rPois Dex+5} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. Level 7 of the Dungeon (0, 0, D:7) a +0 spear (9, 3, D:7) a staff of air (14, -3, D:7) a +0 quarterstaff (14, -2, D:7) a +0 scale mail (14, 3, D:7) a +0 chain mail (21, -14, D:7) a +0 short sword a kobold skeleton (22, -12, D:7) a +0 dagger (23, -10, D:7) a +0 short sword (26, -14, D:7) a +0 short sword 4 stones (27, -14, D:7) a +0 club a +0 whip 10 stones a +0 dagger a +0 dagger a +4 short sword of protection a kobold skeleton a kobold skeleton (40, -1, D:7) a steam dragon corpse (skeletalised by now) (44, -3, D:7) a +0 trident a +0 ring mail (49, -22, D:7) the +0 ring mail "Exkimm" {rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (49, -18, D:7) a +0 scale mail (49, 25, D:7) a +0 scale mail Level 8 of the Dungeon (5, -19, D:8) a +0 halberd (8, 0, D:8) an iguana skeleton (16, -16, D:8) a bullfrog corpse (skeletalised by now) (17, -16, D:8) a komodo dragon corpse (skeletalised by now) (18, -16, D:8) a bullfrog corpse (skeletalised by now) (20, 2, D:8) a manticore skeleton (23, -16, D:8) a throwing net Level 1 of the Lair of Beasts (0, 0, Lair:1) 12 gold pieces (2, 1, Lair:1) a hive talisman (6, 3, Lair:1) a wyvern skeleton (8, -7, Lair:1) a parchment of Irradiate (10, 3, Lair:1) a yak corpse a bullfrog corpse a water moccasin corpse