Dungeon Crawl Stone Soup version 0.35-a0-335-g02af3d50c8 (webtiles) character file. Game seed: 12303481773636302534 47 JasperPhil the Slasher (level 3, -2/27 HPs) Began as a Merfolk Gladiator on May 2, 2026. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:36 (1153 turns). JasperPhil the Slasher (Merfolk Gladiator) Turns: 1153, Time: 00:01:36 Health: -2/27 AC: 4 Str: 14 XL: 3 Next: 70% Magic: 3/3 EV: 12 Int: 7 God: Gold: 112 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - 3 scrolls of noise {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of poison {unknown} l - a scroll of brand weapon {unknown} m - a scroll of identify {unknown} Potions f - a potion of berserk rage {unknown} j - a potion of haste {unknown} k - 2 potions of curing {unknown} Skills: - Level 2.1 Fighting * Level 5.0 Long Blades - Level 2.0 Throwing - Level 4.0 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 52% 1 Construct Spike Launche Frge 0% 2d3 65% 2 Mercury Arrow Conj/Alch 0% 2d5 65% 2 Hailstorm Conj/Ice 0% 3d5 87% 3 Launch Clockwork Bee Frge 0% N/A 87% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 87% 3 Forge Blazeheart Golem Fire/Frge 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10823 Altars: Ashenzari Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Found an escape hatch in the ceiling. Found an escape hatch in the floor. m - a scroll labelled JEZUKIOPNO No target in view! No target in view! No target in view! As you open the door, it creaks loudly! There is an open door here. Found a ring mail. You encounter Sigmund the Dreaded. He is wielding a +0 scythe. Sigmund shouts! You hear an angry hiss. You encounter an adder. Sigmund gestures at you while chanting. You are confused. Sigmund screams, "Don't try to resist!" Sigmund casts a spell at you. You are more confused. You're too confused to move! Sigmund completely misses you. The adder bites you but does no damage. The adder barely misses you. You're too confused to move! Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The adder attacks as it pursues you! The adder completely misses you. The adder bites you but does no damage. You bump into the rock wall. The adder closely misses you. You bump into the rock wall. The adder barely misses you. Something hits you! * * * LOW HITPOINT WARNING * * * You slash the adder! The adder is almost dead. You feel less confused. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Something hits you! You die... ...........# ............... ...........# ##............. ...........+ ............... ...........# ######.......... ...........+ ..............>. ...........# #######'##...... ...........###.#.....##...... ..........S....#.############ ............@#.#.# ############.#.#.# ..........#.# #######.###.# #........# #.##.##### # #....[..# #######.# You could see an adder. Vanquished Creatures An adder (D:2) A ribbon worm (D:1) 2 dart slugs 7 hobgoblins 2 ball pythons (D:1) 5 bats 4 endoplasms 4 frilled lizards 3 goblins 6 kobolds 4 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JasperPhil the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 175 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 192 | D:1 | Reached skill level 4 in Long Blades 586 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 793 | D:2 | Found a broken altar of Ashenzari. 884 | D:2 | Reached skill level 5 in Long Blades 991 | D:2 | Found a faded altar of an unknown god. 1137 | D:2 | Encountered Sigmund 1153 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_another_circle, layout_basic D:2: layout_basic, basic_altar, ebering_ecumenical_altar_mist, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Long Blades | 4 5 | 5.0 Fighting | | 2.1 Throwing | | 2.0 Dodging | | 4.0 Action || total ---------------------------++------- Attack: Normal || 110 Melee: Long sword || 110 Armour: Leather armour || 95 Dodge: Dodged || 83 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1175 | 1161 | 14 | 0 | 855 | 2 | 587.5 | Dungeon | 1175 | 1161 | 14 | 0 | 855 | 2 | 587.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 679 daAuts D:2: 495 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+