JasperPhil Level 1 of the Dungeon (0, 0, D:1) a +6 ring of strength (4, -37, D:1) a +0 mace (5, -26, D:1) 2 flux baubles (6, -24, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (6, -17, D:1) a ball python corpse (skeletalised by now) (7, 3, D:1) a ball python corpse (skeletalised by now) (7, 4, D:1) a quokka corpse (skeletalised by now) (9, 4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (13, -28, D:1) a +0 ring mail (13, -26, D:1) a +0 sling (13, -6, D:1) a quokka skeleton (13, -4, D:1) a quokka skeleton (14, -4, D:1) a +0 hand axe (18, -5, D:1) a quokka skeleton (18, 4, D:1) a quokka corpse (skeletalised by now) a rat corpse (skeletalised by now) (24, -6, D:1) a +0 dagger (26, -27, D:1) a +0 dagger a rat corpse (skeletalised by now) (27, -27, D:1) a +0 dagger (35, -7, D:1) a ball python corpse (skeletalised by now) (37, -23, D:1) a rat corpse (skeletalised by now) (38, -21, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (4, 26, D:2) a bat corpse (skeletalised by now) (5, 21, D:2) a ball python skeleton (7, 5, D:2) a +0 ring mail (10, 21, D:2) a +0 dagger 5 stones a kobold skeleton (13, -2, D:2) a +0 chain mail (17, 8, D:2) a +0 short sword a +0 ring mail the human skeleton of Terence (19, 1, D:2) a +0 dagger (19, 25, D:2) an adder skeleton (28, 21, D:2) a hobgoblin skeleton (28, 33, D:2) a +0 hand axe (29, -18, D:2) a +0 club (36, -18, D:2) a +0 dagger (36, 8, D:2) a rat corpse (skeletalised by now) (36, 9, D:2) a +0 whip a stone (38, -5, D:2) a bat corpse (skeletalised by now) (49, -11, D:2) an adder skeleton (49, 9, D:2) a bat skeleton (53, 12, D:2) an orb of pyromania (57, 35, D:2) a +0 hand axe (60, 17, D:2) a +0 long sword Level 3 of the Dungeon (6, -47, D:3) a frilled lizard skeleton (10, -47, D:3) a +2 dagger of freezing (11, -43, D:3) a +0 dagger (12, -41, D:3) an adder skeleton (16, -49, D:3) a ball python skeleton (24, -42, D:3) a maw talisman (27, -51, D:3) a quokka corpse (skeletalised by now) (27, -40, D:3) a +0 club (27, -22, D:3) a +0 whip an orc corpse (skeletalised by now) (32, -49, D:3) a +0 rapier (33, -24, D:3) the +2 dagger of Irighausch {pain, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (35, -5, D:3) a +0 pair of gloves (53, -14, D:3) a +0 leather armour a +0 dagger the goblin skeleton of Ijyb (58, -43, D:3) 5 stones a +2 short sword of holy wrath (61, -36, D:3) 5 stones a +0 dagger a kobold skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 robe (1, -25, D:4) a +0 giant spiked club (1, -13, D:4) a +0 robe (1, -8, D:4) a +0 short sword (19, 2, D:4) a +0 buckler (40, -27, D:4) a +0 arbalest (41, -29, D:4) a +0 rapier (41, 1, D:4) a quill talisman (45, -2, D:4) a +0 dagger 4 stones Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (31, 44, D:5) a +0 flail (35, 9, D:5) the +0 leather armour "Riolius" {^Contam rElec Int+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (40, 13, D:5) a +0 cloak of poison resistance (56, 21, D:5) a quill talisman (58, 46, D:5) a +0 short sword (60, 3, D:5) a +0 kite shield Level 6 of the Dungeon (0, 0, D:6) a +0 short sword a +0 plate armour a +0 hand axe (1, 0, D:6) a +0 club (11, -12, D:6) a +0 hand axe a +0 leather armour (14, -27, D:6) a +0 giant club (15, -26, D:6) a +0 hand axe (16, -26, D:6) a +0 dagger a +0 robe (17, -25, D:6) a +0 short sword of flaming (48, -17, D:6) a +0 sling (54, -11, D:6) a +0 scimitar Level 7 of the Dungeon (25, -4, D:7) a +0 hand axe a +0 leather armour (26, -17, D:7) 17 gold pieces (26, -10, D:7) a +0 chain mail (27, -17, D:7) 13 gold pieces (28, -17, D:7) 17 gold pieces (29, -17, D:7) 10 gold pieces (30, -17, D:7) 21 gold pieces