Dungeon Crawl Stone Soup version 0.35-a0-332-gb14e334c73 (webtiles) character file. Game seed: 17470649819144160106 25 JasperPhil the Ducker (level 3, -3/28 HPs) Began as a Merfolk Gladiator on May 1, 2026. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:46 (990 turns). JasperPhil the Ducker (Merfolk Gladiator) Turns: 990, Time: 00:00:47 Health: -3/28 AC: 5 Str: 14 XL: 3 Next: 4% Magic: 3/3 EV: 12 Int: 7 God: Gold: 95 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin g - 2 poisoned darts Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - a +0 pair of gloves (worn) Scrolls c - a scroll of fear {unknown} d - 2 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of poison {unknown} m - a scroll of enchant weapon {unknown} Potions f - 3 potions of brilliance {unknown} j - a potion of berserk rage {unknown} k - a potion of curing {unknown} l - 2 potions of haste {unknown} Skills: + Level 2.7 Fighting + Level 3.6 Long Blades + Level 2.3 Throwing + Level 4.4 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 52% 1 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10993 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You kill the goblin! The gnoll barely misses you. You slash the gnoll! The gnoll is heavily wounded. You encounter a gnoll. It is wielding a +0 halberd and wearing a +6 ring of intelligence. The gnoll hits you but does no damage. The gnoll closely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll barely misses you. x2; The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! There are monsters nearby! You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. You die... ##.......## ##.###.# ###.).......####...##.## .'.........'........... #........†####....#### #.......## ##.#.# ##.....## ###.# ##:..## #.# ##'## #.# #@# #.# #j# #.# ##j## #...# .......)...# ............# .......#.##.# ##...##### ... #... ### You could see 2 gnolls. Vanquished Creatures 2 endoplasms (D:2) 3 hobgoblins 2 jackals (D:1) A quokka (D:1) 4 ball pythons 5 bats 5 goblins 4 kobolds (D:1) 2 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JasperPhil the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 89 | D:1 | Reached XP level 2. HP: 17/23 MP: 2/2 965 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 990 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_e, layout_basic, minmay_misc_feat_rugged D:2: layout_loops_corners, uniq_jessica, uniq_terence Action || total ---------------------------++------- Attack: Normal || 70 Melee: Long sword || 70 Stab: Sleeping || 3 Armour: Leather armour || 40 Dodge: Dodged || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1005 | 984 | 21 | 0 | 793 | 2 | 502.5 | Dungeon | 1005 | 984 | 21 | 0 | 793 | 2 | 502.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 787 daAuts D:2: 217 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+