JasperPhil Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (2, -5, D:1) a +0 ring mail (3, 10, D:1) a +0 leather armour (6, -5, D:1) a +0 club (6, 9, D:1) a hobgoblin skeleton (6, 20, D:1) a +0 dagger (18, 12, D:1) a +0 club a stone (21, -19, D:1) a +0 whip (21, 19, D:1) a +0 ring mail (30, 5, D:1) a +0 leather armour (31, 8, D:1) a frilled lizard skeleton (37, -10, D:1) a +0 sling (38, 16, D:1) a +0 sling (39, -1, D:1) a +0 club (40, 38, D:1) a +0 leather armour (42, 27, D:1) a +0 dagger (49, -5, D:1) a ball python skeleton (51, 17, D:1) a +0 rapier (52, 25, D:1) a ball python corpse (skeletalised by now) (54, 23, D:1) a quokka corpse (skeletalised by now) (61, 9, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Zoera's Assorted Antiques a sack of spiders (760 gold) a scroll of identify (38 gold) a lightning rod (4/4) (760 gold) a scroll of teleportation (57 gold) the +1 fire dragon scales "Wetuimic" {Fly rF++ rC- Will+ rCorr} (1430 gold) Fly: It grants you flight. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a scroll of brand weapon (180 gold) a lightning rod (4/4) (760 gold) a scroll of enchant armour (142 gold) a potion of might (76 gold) the +0 leather armour of the Hidden Vale {Str+3 Dex+3 SInv Stlth+} (543 gold) Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, D:2) a +0 dagger 2 stones a kobold skeleton (2, 18, D:2) a +0 club a +0 sling (2, 25, D:2) a rat skeleton (4, -11, D:2) a +0 dagger a kobold corpse (skeletalised by now) (4, 23, D:2) a +0 club (5, 8, D:2) a hobgoblin skeleton (10, -13, D:2) a rat corpse (skeletalised by now) (13, 14, D:2) a +0 helmet of sniping (14, -16, D:2) a +0 spear (20, 7, D:2) a +0 short sword 5 stones (23, 35, D:2) a +0 war axe (24, -8, D:2) a +0 short sword a stone (38, 5, D:2) a +0 leather armour (40, 27, D:2) a quokka corpse (skeletalised by now) (41, 2, D:2) an orb of energy Level 3 of the Dungeon (0, 10, D:3) a bat skeleton (3, 11, D:3) the felid corpse of Natasha (skeletalised by now) (4, 10, D:3) a +0 short sword (6, -15, D:3) a +0 spear (8, 25, D:3) the felid corpse of Natasha (skeletalised by now) (11, -11, D:3) a +0 robe (23, -11, D:3) the felid corpse of Natasha (skeletalised by now) (24, 1, D:3) a +0 dagger (29, 0, D:3) 14 gold pieces (29, 2, D:3) 12 gold pieces (35, 0, D:3) a +6 ring of intelligence (39, 1, D:3) a wand of flame (25) (39, 5, D:3) a +0 ring mail (40, 25, D:3) an adder skeleton (45, 22, D:3) a potion of cancellation (45, 24, D:3) a potion of curing (47, 17, D:3) a +0 robe (47, 21, D:3) a scroll of enchant armour (47, 23, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (47, 25, D:3) a scroll of identify (52, 28, D:3) a +0 ring mail a +0 club (60, 15, D:3) 4 stones a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 spear (3, -1, D:4) a +0 flail (4, -1, D:4) a +0 whip a +0 club a +0 robe (4, 0, D:4) a +0 club a +0 whip (14, 13, D:4) a +0 cloak (15, -21, D:4) a +0 dagger (23, -20, D:4) a +0 club a +0 sling a goblin corpse (skeletalised by now) (23, -10, D:4) an adder skeleton (23, -9, D:4) a +0 dagger 3 poisoned darts a kobold skeleton (24, -8, D:4) a +0 barding a jackal skeleton (35, 20, D:4) a +0 leather armour (39, -20, D:4) a +0 short sword a kobold corpse (skeletalised by now) (40, -23, D:4) a jackal corpse (skeletalised by now) (55, 1, D:4) a hobgoblin corpse (skeletalised by now) (57, -1, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 orcbow (8, -9, D:5) a water moccasin skeleton (11, -4, D:5) a +0 giant club (13, -13, D:5) a +0 robe (15, -19, D:5) a +0 helmet (17, -2, D:5) an adder skeleton (33, -9, D:5) a hound skeleton (39, -16, D:5) a +0 ring mail (40, -9, D:5) a +0 ring mail (46, -22, D:5) a hound skeleton Level 6 of the Dungeon [Shop] Puhuc's Weapon Emporium a +0 quarterstaff (65 gold) a +0 flail (45 gold) a +0 rapier (71 gold) a +0 morningstar (78 gold) a +0 trident (45 gold) a +0 trident (45 gold) a +0 war axe (45 gold) (5, 0, D:6) a +0 sling (13, 21, D:6) a +0 great sword (17, 19, D:6) a +0 flail (20, 25, D:6) a +0 short sword 8 poisoned darts a kobold corpse (skeletalised by now) an adder corpse (skeletalised by now) (21, 6, D:6) a +0 robe (21, 25, D:6) a +0 short sword a +1 short sword of holy wrath a stone a +0 dagger a +0 club a +0 dagger a +0 whip a +0 whip 3 poisoned darts a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a hound corpse (skeletalised by now) a black bear corpse (skeletalised by now) a kobold corpse (skeletalised by now) (27, 18, D:6) a +0 sling (29, 18, D:6) a +0 robe (30, 4, D:6) a +0 scythe a +0 robe the human skeleton of Sigmund (35, -3, D:6) a +0 rapier a +0 leather armour the human corpse of Eustachio (skeletalised by now) (35, 15, D:6) a +0 giant club (38, 15, D:6) a +0 giant club (41, -10, D:6) a +0 ring mail of cold resistance (45, 16, D:6) a hive talisman (46, 23, D:6) a +0 short sword a +0 ring mail the elf corpse of Duvessa (skeletalised by now) (46, 25, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a human corpse (skeletalised by now) (17, -33, D:7) a +0 short sword a +0 cloak (27, 16, D:7) 4 poisoned darts (36, -2, D:7) a water moccasin skeleton (37, -15, D:7) a bullfrog skeleton (40, -19, D:7) a +0 plate armour (43, 5, D:7) a +0 dagger (44, -2, D:7) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) Level 8 of the Dungeon [Shop] Hyxtih's Antique Weapon Shop a +0 glaive (320 gold) a +0 giant club (67 gold) a +0 trident (112 gold) the +1 partisan "Rorghitom" {flame, rC+} (1011 gold) rC+: It protects you from cold. It cannot be enchanted further. a +0 long sword (112 gold) a +0 short sword (96 gold) a +0 trident (112 gold) (2, -15, D:8) an iguana corpse (skeletalised by now) an iguana corpse (skeletalised by now) a yak corpse (skeletalised by now) (3, -16, D:8) a death yak corpse (skeletalised by now) (11, 17, D:8) a +0 dagger of electrocution a +0 robe (16, -6, D:8) a +0 hand axe 2 boomerangs (16, 17, D:8) a quill talisman (31, 10, D:8) a +3 trident of draining a +0 robe an orb of guile the barachi corpse of Jeremiah (skeletalised by now) the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a rat corpse (skeletalised by now) (0, 1, Lair:1) a river rat corpse (skeletalised by now) (2, 1, Lair:1) a hell rat corpse (skeletalised by now) (3, 1, Lair:1) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) a rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) (4, 2, Lair:1) a river rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) a river rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) a hell rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) a hell rat corpse (skeletalised by now) (5, 2, Lair:1) a hell rat corpse (skeletalised by now) (7, 33, Lair:1) a +0 trident of holy wrath (13, 26, Lair:1) a komodo dragon skeleton (22, 35, Lair:1) a water moccasin skeleton (31, 18, Lair:1) a water moccasin skeleton (32, 19, Lair:1) a wolf skeleton (33, 19, Lair:1) a wolf skeleton (43, 7, Lair:1) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) (44, 1, Lair:1) a rat corpse (skeletalised by now) (46, 12, Lair:1) a quill talisman (47, 7, Lair:1) a quill talisman (47, 41, Lair:1) a +0 long sword (48, -1, Lair:1) a +1 pair of gloves (50, 19, Lair:1) a hell rat corpse (skeletalised by now) (54, 39, Lair:1) a +0 robe (56, 15, Lair:1) a water moccasin skeleton (57, 30, Lair:1) a bullfrog skeleton (58, 30, Lair:1) a yak skeleton (58, 31, Lair:1) a yak skeleton (59, 31, Lair:1) a yak skeleton (64, 1, Lair:1) a +2 dagger of electrocution a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 scale mail (6, 17, Lair:2) a +2 trident of venom (7, -26, Lair:2) a bullfrog corpse (16, 13, Lair:2) a basilisk skeleton (23, -9, Lair:2) an iguana corpse (24, -22, Lair:2) a +0 battleaxe (24, 19, Lair:2) a swamp worm corpse (28, -13, Lair:2) a +0 ring mail (29, 9, Lair:2) a polar bear skeleton (47, -13, Lair:2) a polar bear corpse (skeletalised by now) (48, -11, Lair:2) a +0 flail (51, 24, Lair:2) a wellspring talisman (56, -2, Lair:2) a +0 scale mail (56, 15, Lair:2) a water moccasin corpse (skeletalised by now) (57, -8, Lair:2) a +0 ring mail (61, -2, Lair:2) a +0 dagger