Dungeon Sprint DCSS version 0.35-a0-206-g4efc60787e (webtiles) character file. Game seed: 8458617324999950290 16 JasperPhil the Gusty (level 2, -2/15 HPs) Began as a Deep Elf Air Elementalist on Mar 17, 2026. Slain by a scorpion (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:50 (47 turns). JasperPhil the Gusty (Deep Elf Air Elementalist) Turns: 47, Time: 00:00:51 Health: -2/15 AC: 2 Str: 5 XL: 2 Next: 37% Magic: 2/9 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 8/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no teleportation @: hasted, very quick A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking Potions g - 3 potions of magic b - a potion of curing B - a potion of berserk rage Skills: + Level 3.1 Dodging - Level 3.0 Stealth + Level 4.2 Spellcasting + Level 1.4 Conjurations + Level 5.1 Air Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 64% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 23% N/A 4% 3 Static Discharge Conj/Air 32% 3-5/arc 5% 2 Airstrike Air 11% 2d(2-18) 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The zap hits the shadow imp. You kill the shadow imp! The scorpion stings you. The gnoll hits you from afar with a +2 heavy spear! * * * LOW HITPOINT WARNING * * * Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 4! Your Air Magic skill increases to level 5! You feel yourself speed up. The scorpion closely misses you. The scorpion barely misses you. The gnoll closely misses you. You see here a bat corpse. There is an open door to the Dungeon here. You see here a quokka corpse. You are too injured to fight recklessly! Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a scorpion (moderately wounded, 71% to hit) The zap hits the scorpion. The scorpion is moderately wounded. The zap hits the gnoll. The gnoll is severely wounded. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a scorpion (moderately wounded, 71% to hit) The zap misses the scorpion. The zap hits the gnoll. The gnoll is severely wounded. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a scorpion (moderately wounded, 71% to hit) The zap hits the scorpion but does no damage. The scorpion is moderately wounded. The zap hits the gnoll. The gnoll is almost dead. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a scorpion (moderately wounded, 71% to hit) The zap misses the scorpion. The zap hits the gnoll. You kill the gnoll! The scorpion stings you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<@s.)...††'..).)+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a scorpion. Vanquished Creatures A gnoll (D) A shadow imp (D) 2 orcs (D) An endoplasm (D) A quokka (D) A ball python (D) A bat (D) A frilled lizard (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | JasperPhil the Deep Elf Air Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 6 | D | Reached skill level 4 in Air Magic 30 | D | Encountered a scorpion 33 | D | Reached XP level 2. HP: 2/15 MP: 5/8 35 | D | Reached skill level 5 in Air Magic 47 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Air Magic | 4 5 | 5.1 Dodging | 3 | 3.1 Spellcasting | 4 | 4.2 Conjurations | | 1.4 Action || total ---------------------------++------- Cast: Shock || 10 Drink: Heal wounds || 1 Haste || 1 Armour: Robe || 4 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 43 | 43 | 0 | 17 | 0 | 1 | 43.0 | Dungeon | 43 | 43 | 0 | 17 | 0 | 1 | 43.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 43 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+