JSBG Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (1, -3, D:1) a jackal corpse (skeletalised by now) (14, 20, D:1) a +0 short sword 5 stones a +0 dagger of electrocution a kobold corpse (skeletalised by now) (19, -4, D:1) a ball python corpse (skeletalised by now) (29, 22, D:1) a +2 heavy hand axe (30, 34, D:1) a quokka skeleton (33, -10, D:1) a staff of alchemy (33, 3, D:1) a +0 ring mail (36, 23, D:1) a +0 ring mail (52, 15, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 cloak (13, 9, D:2) a +0 dagger (16, -12, D:2) a +0 leather armour (20, 1, D:2) a rat corpse (skeletalised by now) (27, -21, D:2) a +0 club (28, -2, D:2) a +0 ring mail (32, -6, D:2) a +0 whip (34, 9, D:2) a +0 leather armour (36, -3, D:2) 6 stones (40, -16, D:2) a +0 dagger a goblin corpse (skeletalised by now) (45, 5, D:2) a jackal skeleton (48, 19, D:2) a +0 trident (49, 7, D:2) 6 stones (53, 10, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) the +5 war axe of Wounij {elec, rC- rN+ Int+3} Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (1, -18, D:3) a +0 rapier (1, 0, D:3) a stone (3, 6, D:3) 14 gold pieces (4, -3, D:3) 8 gold pieces a +0 falchion (5, -33, D:3) a +0 mace (11, -8, D:3) a +0 club (13, -4, D:3) a +0 rapier (16, 11, D:3) a +0 dagger (17, -2, D:3) 2 stones (29, -21, D:3) a +0 sling (44, -13, D:3) a +0 falchion