JRF1 Level 1 of the Dungeon (2, -9, D:1) a rat skeleton (4, -17, D:1) a +0 club a goblin skeleton (4, -8, D:1) a +0 short sword a kobold skeleton (5, -15, D:1) a +0 whip (6, -14, D:1) a hobgoblin skeleton (17, -26, D:1) a +0 leather armour (21, -11, D:1) a +0 club a goblin corpse (skeletalised by now) (24, 7, D:1) a +0 dagger 5 stones (28, -30, D:1) a ball python corpse (skeletalised by now) (31, -31, D:1) a staff of air (31, -10, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (31, -9, D:1) a +0 club a goblin corpse (skeletalised by now) (32, -13, D:1) a bat skeleton (33, -14, D:1) a +0 hand axe (36, -31, D:1) a +0 pair of gloves (38, -19, D:1) a frilled lizard corpse (skeletalised by now) (38, -16, D:1) a +0 robe (40, 16, D:1) a hobgoblin corpse (skeletalised by now) (44, -21, D:1) a +0 dagger (46, -12, D:1) a +0 robe Level 2 of the Dungeon [Shop] Zephur's Armour Shoppe a +0 leather armour (28 gold) a +0 cloak (63 gold) a +0 leather armour (28 gold) the +3 leather armour "Teuza" {rF++ Regen+} (581 gold) rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. the +0 helmet "Yhiho" {^Drain rElec Regen+ Dex+4} (298 gold) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). the +2 robe of the Six Stars {Dex+8 SInv Archmagi} (740 gold) Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. a +0 leather armour (28 gold) a +1 robe (110 gold) a +0 ring mail (56 gold) (0, 0, D:2) a +0 ring mail (7, -9, D:2) a +0 helmet (10, 7, D:2) a bat corpse (skeletalised by now) (11, -20, D:2) a potion of heal wounds (13, -21, D:2) a gold piece (15, -18, D:2) a bat corpse (18, -11, D:2) a hobgoblin corpse (20, 0, D:2) a +0 robe (34, -11, D:2) a parchment of Soul Splinter (34, 27, D:2) a +0 mace (37, 20, D:2) a +0 dagger