JRF1 Level 1 of the Dungeon (12, -24, D:1) a +0 hand axe (12, -20, D:1) a quokka skeleton (13, -13, D:1) a rat skeleton (19, -2, D:1) a +0 plate armour (21, -28, D:1) a hobgoblin corpse (skeletalised by now) (28, -13, D:1) a +0 whip a kobold corpse (skeletalised by now) (30, -17, D:1) a +0 club (34, -5, D:1) a +0 club (35, -28, D:1) a bat corpse (skeletalised by now) (35, -17, D:1) a +0 leather armour (44, -43, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (3, -6, D:2) a rat corpse (skeletalised by now) (10, -5, D:2) a +0 long sword (13, 0, D:2) a +0 whip (14, 0, D:2) a +0 whip 4 stones a kobold corpse (skeletalised by now) (18, 8, D:2) a quill talisman (26, 15, D:2) a +0 club a goblin corpse (skeletalised by now) (41, 33, D:2) the +6 plate armour of the Wilderness {Dex+2} Dex+2: It affects your dexterity (+2). a +0 robe (44, 14, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (44, 15, D:2) a +0 dagger (45, 0, D:2) a ball python corpse (skeletalised by now) (45, 9, D:2) a +0 dagger (49, 38, D:2) a +0 club a goblin corpse (skeletalised by now) (51, -1, D:2) a hobgoblin corpse (skeletalised by now) (53, -9, D:2) a +0 leather armour (54, -6, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (5, 0, D:3) a +0 plate armour Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (5, -6, D:5) the human corpse of Prince Ribbit (14, -18, D:5) a +0 giant spiked club an ogre corpse (16, -19, D:5) a +0 leather armour