JRF1 Level 1 of the Dungeon (0, 0, D:1) a parchment of Ensorcelled Hibernation (10, 15, D:1) a +0 dagger (11, 29, D:1) a +0 ring mail (14, -8, D:1) a rat corpse (skeletalised by now) (17, 16, D:1) a +0 club (19, 2, D:1) a ball python skeleton (20, 0, D:1) a +0 club (20, 7, D:1) a +0 dagger (31, 18, D:1) a +0 short sword a kobold skeleton (43, 9, D:1) a +0 dagger Level 2 of the Dungeon (9, -10, D:2) a +5 ring of evasion (11, -19, D:2) 2 poisoned darts (20, -7, D:2) a ball python skeleton (21, 24, D:2) a +0 spear (27, -27, D:2) a +0 club a goblin skeleton (32, -21, D:2) a +0 short sword (32, -7, D:2) a +0 robe (34, 5, D:2) the +2 robe of Dim Light {^Contam Will++ Str+2 Dex-5} ^Contam: It causes magical contamination when unequipped. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). (41, -29, D:2) a +0 club (52, -8, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 mace (0, 2, D:3) a gold piece (1, 1, D:3) a +0 dagger a +0 robe (3, 3, D:3) a +0 hand axe (7, 6, D:3) a +0 mace a +0 chain mail (17, 6, D:3) a +0 robe