JRF1 Level 1 of the Dungeon (2, 10, D:1) a bat corpse (skeletalised by now) (3, 10, D:1) a rat corpse (skeletalised by now) (5, -9, D:1) a +0 buckler (5, 20, D:1) a +0 club (6, 23, D:1) a ball python corpse (skeletalised by now) (7, 14, D:1) a quokka corpse (skeletalised by now) (7, 23, D:1) a staff of air (8, -16, D:1) a hobgoblin corpse (skeletalised by now) (9, 21, D:1) a +0 robe (12, 16, D:1) a bat corpse (skeletalised by now) (14, -5, D:1) a +0 club a goblin corpse (skeletalised by now) (18, -4, D:1) a +0 club a goblin corpse (skeletalised by now) (34, 31, D:1) a bat corpse (skeletalised by now) (38, -15, D:1) a +0 club (39, -6, D:1) a +0 dagger (50, -18, D:1) a +0 dagger a kobold corpse (skeletalised by now) (54, 24, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a kobold skeleton (3, 41, D:2) the +1 robe "Guluit Asup" {Rampage MP+7} Rampage: It bestows one free step when moving towards enemies. MP+7: It affects your magic capacity (+7). (8, 36, D:2) a rat corpse (skeletalised by now) (18, 1, D:2) a +0 hand axe (35, 42, D:2) a quokka skeleton a quokka skeleton (35, 43, D:2) a +2 short sword of draining (36, 47, D:2) the felid skeleton of Natasha (37, 42, D:2) a +0 sling a +0 dagger an amulet of the acrobat (38, 4, D:2) a ring of see invisible (47, -1, D:2) a +0 club 2 stones (47, 15, D:2) a bat skeleton (48, 21, D:2) a +0 club a stone (50, 16, D:2) 4 poisoned darts (57, 36, D:2) a +0 short sword a kobold corpse (skeletalised by now) (59, -6, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 sling (9, 1, D:3) a +0 quarterstaff (14, -17, D:3) a quokka corpse (skeletalised by now) (21, -4, D:3) a +0 short sword a kobold skeleton (25, -42, D:3) a +0 club an orc skeleton (26, -44, D:3) a +0 dagger (26, -43, D:3) a +0 dagger a +0 leather armour a +1 dagger of holy wrath a +0 robe an orc skeleton (26, -42, D:3) a +0 dagger a +0 ring mail (26, -41, D:3) a +0 mace (26, -40, D:3) a frilled lizard skeleton (26, -39, D:3) a +0 club a +0 leather armour (27, -45, D:3) a +0 mace a +0 ring mail (27, -38, D:3) a +0 dagger an orc skeleton (37, -28, D:3) a +0 dagger (37, -24, D:3) a +0 dagger 3 boomerangs (38, -24, D:3) a +0 flail a +0 flail of holy wrath a +0 ring mail an orc skeleton (43, -45, D:3) a +0 robe (44, -32, D:3) a +0 mace a +0 ring mail an orc skeleton (47, -37, D:3) a +0 dagger a goblin corpse (skeletalised by now) (47, -36, D:3) a +1 vampiric whip (52, -20, D:3) a +0 club (52, -18, D:3) a +0 mace (52, -10, D:3) a quokka corpse (skeletalised by now) (54, -22, D:3) a +0 whip (54, -18, D:3) a +2 whip of electrocution a kobold skeleton (60, -13, D:3) a frilled lizard skeleton Level 4 of the Dungeon (1, -4, D:4) a scroll of identify (5, -19, D:4) 10 gold pieces (32, -14, D:4) a +0 spear (32, 15, D:4) a +0 giant spiked club (39, -1, D:4) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). (47, 20, D:4) a quokka corpse (skeletalised by now) (50, -5, D:4) a +0 robe