JRF1 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (1, -2, D:1) a +0 short sword (2, -36, D:1) a hobgoblin corpse (skeletalised by now) (2, 0, D:1) a +0 short sword a stone a +0 robe of willpower a kobold corpse (skeletalised by now) (4, 0, D:1) a quokka corpse (skeletalised by now) (14, -41, D:1) a +0 dagger (18, -19, D:1) a rat corpse (skeletalised by now) (41, -5, D:1) a hobgoblin corpse (skeletalised by now) (42, -41, D:1) a +4 ring of slaying (46, -9, D:1) a ring of protection from cold (48, -34, D:1) a +0 ring mail (48, -5, D:1) a +0 rapier (50, -30, D:1) a +0 club (51, -34, D:1) an inkwell talisman (52, -36, D:1) 2 poisoned darts Level 2 of the Dungeon (5, 2, D:2) a jackal corpse (skeletalised by now) (5, 11, D:2) a hobgoblin corpse (skeletalised by now) (6, 0, D:2) a jackal corpse (skeletalised by now) (11, 22, D:2) 3 gold pieces (14, 20, D:2) a +0 buckler (15, 4, D:2) a +0 ring mail (17, -13, D:2) the maw talisman "Keevaloc" {rN+ Str+3 Dex-2} [maw talisman] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (17, -7, D:2) the amulet of Nexkeih {Faith Regen+ rCorr Dex+4 Stlth-} [amulet of faith] Faith: It allows you to gain divine favour quickly. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. (27, 11, D:2) a hobgoblin skeleton (29, 10, D:2) a +0 club a goblin skeleton (30, -3, D:2) a +0 spear (32, -2, D:2) a hobgoblin skeleton (34, 36, D:2) a +0 club (38, 21, D:2) a +0 club (42, 22, D:2) a +0 short sword a kobold corpse (skeletalised by now) (49, 7, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 robe (6, 4, D:3) a staff of alchemy