JRF1 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger of freezing (11, 33, D:1) a +0 leather armour (13, 7, D:1) a +0 club (13, 31, D:1) a ring of protection from fire (15, 11, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (26, 20, D:1) a rat skeleton (30, -5, D:1) a +0 spear (30, 10, D:1) a hobgoblin corpse (skeletalised by now) (38, -8, D:1) a bat corpse (skeletalised by now) (38, -5, D:1) a +2 buckler (39, 31, D:1) a +0 scale mail (42, 9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (43, -4, D:1) a hobgoblin corpse (skeletalised by now) (44, -9, D:1) a +0 leather armour (48, -9, D:1) a +0 club a goblin corpse (skeletalised by now) (50, 12, D:1) a bat skeleton (51, 21, D:1) a +0 club a rat corpse (skeletalised by now) (52, 30, D:1) a bat skeleton (62, 30, D:1) a hobgoblin skeleton (71, 2, D:1) a +0 club a kobold corpse (skeletalised by now) (71, 5, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (7, 0, D:2) a +0 sling a +0 club a goblin skeleton (9, 2, D:2) a -2 sling {Jasleen} a +0 dagger (16, -1, D:2) a +0 club (24, 15, D:2) a spider talisman (28, 10, D:2) a +0 short sword (31, 10, D:2) a +0 dagger a kobold corpse (skeletalised by now) (37, 15, D:2) a +0 club a goblin corpse (skeletalised by now) (42, 0, D:2) an amulet of guardian spirit (44, 20, D:2) an adder skeleton (48, -5, D:2) a rat skeleton (48, 20, D:2) a frilled lizard skeleton (48, 47, D:2) a ring of protection from fire Level 3 of the Dungeon (0, 0, D:3) a +0 scythe a +0 robe (7, -2, D:3) a +0 club a goblin skeleton (7, -1, D:3) a quokka skeleton (9, -13, D:3) a +0 short sword (14, 9, D:3) a +0 leather armour (15, -14, D:3) a ball python skeleton (17, 5, D:3) a +0 spear a +0 halberd (17, 8, D:3) a +0 flail (18, 4, D:3) a +0 club (19, -2, D:3) a ring of protection from cold (24, -25, D:3) a +0 long sword (26, 7, D:3) a ball python skeleton (29, -7, D:3) a rat skeleton (30, -6, D:3) a +0 club an orc skeleton (32, -24, D:3) a +0 club (34, -10, D:3) a +4 ring of protection (34, -9, D:3) a +0 mace an orc skeleton (34, -8, D:3) a +0 club (36, -10, D:3) a bat skeleton (39, -16, D:3) a hobgoblin skeleton (41, -14, D:3) a bat skeleton Level 4 of the Dungeon [Shop] Dawn's Weapon Shoppe a +0 club (6 gold) a +0 hand axe (36 gold) 4 large rocks (72 gold) a +0 flail (42 gold) (0, 0, D:4) a +0 whip (8, -3, D:4) a +0 halberd (8, -2, D:4) a +0 whip (12, -19, D:4) a +0 short sword (12, -17, D:4) a stone a +0 short sword a kobold skeleton (20, -18, D:4) a +0 short sword (22, -10, D:4) a hobgoblin skeleton (24, -23, D:4) a jackal skeleton (27, -24, D:4) 5 stones a +0 dagger a kobold skeleton (46, -5, D:4) a +0 falchion (47, -29, D:4) a +0 sling (54, -13, D:4) a staff of fire Level 5 of the Dungeon (1, -1, D:5) a +0 club a +0 robe an iguana corpse (skeletalised by now) (2, -2, D:5) a +0 flail (6, -6, D:5) a +0 scale mail (9, -33, D:5) 2 boomerangs a +0 club an orc skeleton (10, -36, D:5) a +0 robe a +0 dagger (11, -36, D:5) a +0 long sword (12, -39, D:5) a +0 robe (16, -41, D:5) a +0 giant club a +2 flail of draining (23, -41, D:5) 4 poisoned darts (27, -7, D:5) a quokka skeleton (29, -23, D:5) a +0 leather armour a +0 flail an orc skeleton (29, -20, D:5) the +3 robe of the Elven Halls {rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (48, -12, D:5) a +0 rapier Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (6, 7, D:6) 2 poisoned darts (7, 11, D:6) a +0 dagger of speed an orc skeleton (12, 2, D:6) an amulet of guardian spirit (14, -16, D:6) a +0 mace (17, -1, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (18, -1, D:6) a +2 dagger of venom a +0 robe (21, -9, D:6) a +0 spear (28, 11, D:6) a +0 whip (28, 12, D:6) a +0 flail (28, 13, D:6) a +0 whip (29, 11, D:6) a +0 club a +0 leather armour (31, 20, D:6) a +0 sling (42, -9, D:6) a +0 dagger 8 poisoned darts a kobold corpse (skeletalised by now) (44, -10, D:6) a +0 whip 4 stones a kobold corpse (skeletalised by now) (46, -12, D:6) a +0 dagger (48, -12, D:6) a +0 short sword (49, -17, D:6) a +0 leather armour a +0 dagger Level 7 of the Dungeon (0, 2, D:7) a +0 club a +0 club (0, 28, D:7) a +0 hand axe a +0 robe (1, 1, D:7) a +0 halberd a +0 ring mail a gnoll corpse (skeletalised by now) (1, 28, D:7) a +0 great sword a +0 robe (2, 31, D:7) a +0 falchion a +0 robe a +0 flail a +0 robe (2, 32, D:7) a +1 hand axe of electrocution a +0 robe (3, -1, D:7) a parchment of Apportation (6, 42, D:7) a +0 giant club an ogre corpse (skeletalised by now) (7, 21, D:7) a +0 short sword a ring of poison resistance (9, 17, D:7) a +0 club (10, 7, D:7) a +0 shortbow (10, 46, D:7) a +0 hand axe (11, 45, D:7) a bullfrog corpse (skeletalised by now) (20, -3, D:7) a potion of heal wounds (23, 10, D:7) a +0 whip a +0 robe a +0 buckler (30, 15, D:7) a yak corpse the Ecumenical Temple