JRF1 Level 1 of the Dungeon (1, 8, D:1) a +0 dagger a kobold corpse (skeletalised by now) (3, 12, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (10, -2, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (18, 24, D:1) a ball python corpse (skeletalised by now) (19, 32, D:1) a ball python corpse (skeletalised by now) (19, 35, D:1) a +0 dagger a goblin corpse (skeletalised by now) (22, 38, D:1) a quill talisman (25, 40, D:1) a +0 club (28, 3, D:1) a jackal corpse (skeletalised by now) (28, 4, D:1) a bat skeleton (29, 3, D:1) a jackal corpse (skeletalised by now) a bat corpse (skeletalised by now) (29, 4, D:1) a +0 short sword (29, 40, D:1) a hobgoblin skeleton (32, 14, D:1) a +0 club a kobold skeleton (36, 33, D:1) a +0 whip (38, 33, D:1) a +0 sling (38, 36, D:1) a +0 club (40, 7, D:1) a hobgoblin corpse (skeletalised by now) (44, 28, D:1) a frilled lizard skeleton (48, 25, D:1) a +3 plate armour Level 2 of the Dungeon (2, 13, D:2) a +0 dagger (10, 6, D:2) a +0 ring mail (13, 19, D:2) a staff of cold (14, 22, D:2) an adder skeleton (25, 8, D:2) a frilled lizard skeleton (30, 5, D:2) a +0 dagger a kobold skeleton (32, 3, D:2) a +0 dagger 2 stones a kobold skeleton (42, 0, D:2) 3 large rocks (43, -9, D:2) a bat corpse (skeletalised by now) (46, 21, D:2) a +1 pair of boots Level 3 of the Dungeon (8, 3, D:3) a +0 dagger (11, 26, D:3) the +0 helmet of the Well-Known Hosts {rC+ SInv Stlth-} rC+: It protects you from cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (14, 28, D:3) a +0 war axe (15, 8, D:3) a +0 dagger (19, 35, D:3) a +0 short sword (20, 23, D:3) a ball python corpse (21, 27, D:3) a rat corpse (22, 33, D:3) a +0 short sword 5 stones (24, 12, D:3) a +0 club 4 stones (24, 13, D:3) a +0 dagger a kobold corpse (24, 27, D:3) an adder corpse (25, 7, D:3) a +0 club an orc corpse (25, 12, D:3) a ball python corpse (25, 24, D:3) an adder corpse (30, 29, D:3) a +0 dagger (39, -9, D:3) a +0 robe (58, -4, D:3) a bat corpse (skeletalised by now)