JRF1 Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, 25, D:1) a rat corpse (skeletalised by now) (6, 11, D:1) a +0 flail (8, 5, D:1) a +0 club (8, 6, D:1) a jackal skeleton (12, -2, D:1) a +0 dagger (14, -1, D:1) a rat skeleton (20, -11, D:1) a +0 spear (21, 9, D:1) a +0 leather armour (25, -1, D:1) a +0 scale mail (25, 15, D:1) a frilled lizard corpse (skeletalised by now) (26, 18, D:1) a +0 dagger (30, 26, D:1) a quokka corpse (skeletalised by now) (47, 24, D:1) a hobgoblin skeleton (49, 30, D:1) a +0 dagger (49, 31, D:1) a +0 dagger (52, 44, D:1) a +0 dagger (55, 39, D:1) a +0 dagger 2 stones a kobold corpse Level 2 of the Dungeon (0, 0, D:2) a scroll of teleportation (0, 5, D:2) 5 gold pieces (0, 14, D:2) a potion of brilliance (4, 8, D:2) 14 gold pieces (6, 14, D:2) a parchment of Frozen Ramparts (7, 15, D:2) 6 boomerangs (10, 8, D:2) a +0 club (12, 2, D:2) a +0 dagger (13, 2, D:2) the +1 long sword of the Foot {flame, rF+ rC- Int+6} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). (13, 3, D:2) a rat corpse (16, 0, D:2) a +0 ring mail