JRF1 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (13, 6, D:1) a +0 club (17, 35, D:1) a rat corpse (skeletalised by now) (20, -11, D:1) a quokka corpse (skeletalised by now) (23, 12, D:1) a ball python skeleton (23, 23, D:1) a +0 club a rat skeleton a goblin skeleton (33, -15, D:1) a jackal skeleton (33, -14, D:1) a jackal skeleton (33, 25, D:1) a +0 ring mail (34, -15, D:1) a rat skeleton (37, -17, D:1) a bat skeleton (40, -9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a scroll of immolation (0, 1, D:2) a potion of moonshine (1, -23, D:2) an amulet of faith (1, -5, D:2) the +2 pair of gloves of Beogh's Respect {Rampage Regen+ Slay-6} Rampage: It bestows one free step when moving towards enemies. Regen+: It increases your rate of health regeneration. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (4, 1, D:2) a scroll of enchant weapon (11, 1, D:2) a +0 club (11, 2, D:2) a hobgoblin skeleton (11, 3, D:2) a +0 dagger (11, 4, D:2) a +0 club a +0 dagger (12, 9, D:2) a hobgoblin corpse (14, 5, D:2) the quill talisman "Qeisopt" {Int+6} [quill talisman] Int+6: It affects your intelligence (+6). (17, 12, D:2) a +0 dagger (18, -1, D:2) the +4 short sword of Breach {vamp, rC+ rCorr Str+3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (20, -20, D:2) a +0 sling (25, 14, D:2) a +0 club a goblin corpse (skeletalised by now) (26, 14, D:2) a +0 dagger a +0 mace a +0 animal skin a +0 helmet (28, 14, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now)