JRF1 Level 1 of the Dungeon (2, -23, D:1) a +0 club (11, -44, D:1) a +0 club 4 stones a kobold corpse (skeletalised by now) (20, -37, D:1) a +0 leather armour (20, -11, D:1) a +0 club (25, -5, D:1) a +0 club (26, -6, D:1) a frilled lizard corpse (skeletalised by now) (28, -36, D:1) a bat corpse (skeletalised by now) (30, -10, D:1) a bat corpse (skeletalised by now) (33, -52, D:1) a +0 whip (40, -31, D:1) a +0 club a goblin corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (40, -30, D:1) a bat corpse (skeletalised by now) (52, -50, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +7 war axe of Sin {drain, rElec rC++ Str-4 Int+3} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). (4, -9, D:2) a +0 robe (7, -5, D:2) a bat corpse (skeletalised by now) (8, 20, D:2) a frilled lizard corpse (skeletalised by now) (15, -4, D:2) a quokka corpse (skeletalised by now) (22, 34, D:2) a hobgoblin corpse (skeletalised by now) (26, 13, D:2) a bat skeleton (27, 11, D:2) a +0 dagger a goblin skeleton (27, 18, D:2) a +0 ring mail (37, 7, D:2) a +0 chain mail (38, -6, D:2) a hobgoblin corpse (skeletalised by now) (48, -6, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (1, 23, D:3) a +0 dagger a goblin corpse (skeletalised by now) (5, 32, D:3) the felid corpse of Natasha (skeletalised by now) (9, 10, D:3) a +0 short sword (11, 37, D:3) a +0 mace a +0 scale mail the human corpse of Terence (skeletalised by now) (30, 30, D:3) a bat corpse (skeletalised by now) (40, 22, D:3) a +0 club (48, 2, D:3) the felid corpse of Natasha (skeletalised by now) (48, 32, D:3) a +0 whip (48, 44, D:3) a +0 hand axe of freezing an adder skeleton (49, 44, D:3) a +0 club an orc corpse (skeletalised by now) (49, 45, D:3) a +0 club 3 boomerangs a +0 ring mail (53, 19, D:3) a +0 leather armour (55, 40, D:3) a +0 ring mail (61, 10, D:3) a +0 club 2 stones (63, 16, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Utorrag's Neck Hole a +0 cloak (45 gold) a +0 cloak (45 gold) a scarf of invisibility (120 gold) a scarf of resistance (320 gold) an amulet of guardian spirit (300 gold) an amulet of magic regeneration (unknown) (300 gold) (1, -6, D:4) an adder skeleton (4, 38, D:4) a +0 club (5, -2, D:4) a +0 broad axe (11, 3, D:4) a +2 vampiric dagger a +0 robe (13, 20, D:4) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (15, 23, D:4) a quokka skeleton (15, 40, D:4) a +0 robe (16, 14, D:4) a +0 leather armour a +0 trident an orc skeleton (16, 23, D:4) a quokka skeleton (22, 33, D:4) a +0 robe (22, 34, D:4) a +0 trident (23, 5, D:4) a +0 ring mail a +0 short sword the elf skeleton of Duvessa (24, -6, D:4) 3 boomerangs a +0 hand axe (27, -14, D:4) a stone (30, 23, D:4) a +0 trident (33, 29, D:4) a +0 club (36, 5, D:4) a +0 dagger (41, 7, D:4) a +0 ring mail (43, -15, D:4) a +0 pair of boots (44, 20, D:4) a +0 ring mail a boomerang a +0 hand axe (44, 22, D:4) a +0 robe a +0 dagger a +0 leather armour a +0 war axe (48, -8, D:4) a +0 hand axe (50, 33, D:4) a staff of earth (63, 5, D:4) a +0 hammer (64, 3, D:4) a +4 quarterstaff of chaos a +1 cloak (68, 28, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Nerghed's Assorted Antiques the +3 pair of gauntlets of War {Slay+5} (1140 gold) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a +0 falchion of electrocution (228 gold) a +4 ring mail of positive energy (672 gold) a scroll of identify (48 gold) [Shop] Cisuj's Jewellery Shop a ring of flight (unknown) (402 gold) the amulet of Roejoim {Faith Will+} (1209 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Will+: It increases your willpower. a storm talisman (1840 gold) an amulet of the acrobat (unknown) (690 gold) an amulet of magic regeneration (unknown) (690 gold) a storm talisman (1840 gold) the ring of Dishonesty {rF- rC+ rN+ Str+3 Ice} (977 gold) [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. (4, 0, D:5) a +0 morningstar (8, 40, D:5) a +0 dagger (11, 37, D:5) a +0 club (12, 25, D:5) a +0 dagger (12, 38, D:5) a +0 giant club (16, 43, D:5) a parchment of Awaken Armour (18, 6, D:5) a +0 rapier (25, 36, D:5) a +0 whip (26, 47, D:5) a +0 dagger a +0 ring mail (27, 35, D:5) a +0 flail (27, 36, D:5) a +0 falchion (27, 46, D:5) a +0 short sword (27, 47, D:5) a +0 club (30, 43, D:5) a +0 flail (32, 26, D:5) a +0 giant club (40, 22, D:5) a +0 giant spiked club (44, 28, D:5) a +0 long sword Level 6 of the Dungeon [Shop] Vuics's Jewellery Boutique the ring of Othefyp {rF++ rC- Str+3 Fire} (453 gold) [ring of fire] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. a ring of flight (unknown) (175 gold) a ring of flight (unknown) (175 gold) a +4 ring of protection (unknown) (360 gold) a ring of ice (unknown) (250 gold) a +6 ring of intelligence (unknown) (360 gold) (0, 0, D:6) a +0 whip (3, 12, D:6) a +2 vampiric trident a +0 robe an orb of mayhem (5, 14, D:6) a +0 falchion (13, 12, D:6) a +0 short sword (24, -12, D:6) a +0 short sword (27, -11, D:6) a +1 pair of boots (27, -7, D:6) a +0 scimitar a +0 robe (38, 21, D:6) a +0 scale mail (39, 11, D:6) a +0 robe (45, 5, D:6) a +0 robe (51, 4, D:6) a +0 giant club Level 7 of the Dungeon (7, -24, D:7) a +0 dagger (7, -2, D:7) a +0 scimitar +2 swamp dragon scales (9, -13, D:7) a +0 short sword 3 boomerangs a +0 chain mail (9, -3, D:7) a +0 hand axe a +0 leather armour a +3 dagger of venom (10, -12, D:7) a +0 long sword (10, -3, D:7) a +0 dagger (12, -32, D:7) a +0 long sword (12, -16, D:7) a +0 short sword a +0 robe (12, -4, D:7) a +0 giant club a +0 giant club (13, -4, D:7) a +0 club a +0 leather armour (14, -7, D:7) a +0 hand axe (14, -2, D:7) a +0 mace (16, -3, D:7) a +0 orcbow (16, -1, D:7) a +0 leather armour (17, -8, D:7) a +1 heavy arbalest (19, -8, D:7) a +4 heavy mace (20, -21, D:7) a +0 club (20, -17, D:7) a +0 dagger (20, -13, D:7) the +0 shortbow of Pupsat {drain, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (21, -15, D:7) the +7 staff of the Meek {protect, meekguard} (21, -9, D:7) a +2 ring mail of fire resistance (21, -1, D:7) an amulet of guardian spirit (23, -12, D:7) a +2 dagger of venom (23, -11, D:7) the staff of Plunder {^Fragile rElec rF+ rCorr Air Alch} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (26, -12, D:7) a +0 war axe (26, 1, D:7) a +0 longbow (29, -15, D:7) a +0 club (30, -11, D:7) a +0 club (33, -3, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (9, 6, D:8) a +0 club a +0 orcbow (9, 7, D:8) a +0 whip a +0 halberd of protection (10, 8, D:8) a +0 spear (27, 23, D:8) a +0 dagger a +0 robe (32, 19, D:8) a +0 shortbow (38, 9, D:8) a +0 mace a +0 robe (39, 6, D:8) a +0 flail a +1 robe of fire resistance (40, -1, D:8) a +0 long sword (40, 6, D:8) a +3 scimitar of freezing a +0 robe (47, 23, D:8) a +0 ring mail Level 9 of the Dungeon [Shop] Xoujibb's Assorted Antiques a Gell's gravitambourine (2/2) (1240 gold) a +1 shortbow of freezing (384 gold) a +2 morningstar of holy wrath (706 gold) a sack of spiders (1240 gold) a +2 heavy mace (539 gold) a +0 robe (27 gold) the scarab talisman of Valiance {Dex+4} (2480 gold) [scarab talisman] Dex+4: It affects your dexterity (+4). a Gell's gravitambourine (2/2) (1240 gold) a +0 orcbow (124 gold) a +0 club (15 gold) (19, -42, D:9) a +0 war axe (39, -26, D:9) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour a +1 trident of flaming a +0 chain mail a +0 dagger a +0 robe (40, -25, D:9) a +0 club (65, 9, D:9) a fortress talisman Level 10 of the Dungeon (6, 8, D:10) 12 gold pieces (6, 11, D:10) 9 gold pieces a +0 spear (7, 8, D:10) 4 gold pieces a +0 spear a +0 barding (7, 17, D:10) a +0 scale mail (8, 11, D:10) a +0 spear (9, -4, D:10) a +0 flail a +0 robe (9, 10, D:10) a +0 spear (10, -4, D:10) 6 gold pieces a +4 halberd a +0 robe (13, -6, D:10) 13 gold pieces (13, 7, D:10) a potion of mutation (14, 2, D:10) a +0 pair of gloves (14, 6, D:10) a +0 whip (18, -4, D:10) a +0 falchion a +0 robe (19, -4, D:10) a +0 mace a +0 robe (30, 14, D:10) a +0 club a +0 leather armour a +0 whip a +0 whip (31, 15, D:10) a +0 whip (32, 4, D:10) a +0 heavy flail (33, 13, D:10) a +0 spear (33, 17, D:10) a +0 mace (34, -3, D:10) the +4 scale mail "Oddomiups" {Bane rF++ rCorr Dex+4} Bane: It inflicts you with a random bane when first equipped. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (36, -7, D:10) a +0 spear the Ecumenical Temple a bailey (0, 0, Bailey) a +0 halberd a +0 ring mail (4, -4, Bailey) a +0 trident a +0 chain mail (4, 4, Bailey) a +0 spear a +0 chain mail (8, 0, Bailey) a +0 trident a +0 ring mail (8, 4, Bailey) a +2 halberd of draining (10, 0, Bailey) a +0 trident a +0 scale mail (10, 4, Bailey) a +1 halberd of draining (13, 9, Bailey) a potion of invisibility (17, -3, Bailey) a +0 spear a +0 ring mail (18, 0, Bailey) a +0 halberd a +0 chain mail (18, 4, Bailey) a +1 halberd of draining (18, 5, Bailey) 25 gold pieces (still there?) a +0 spear of venom (still there?)