JJL Level 1 of the Dungeon (12, -12, D:1) a scroll of identify (13, -10, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of identify Level 3 of the Dungeon (0, 0, D:3) a potion of curing (2, 0, D:3) a rat corpse (skeletalised by now) (2, 4, D:3) a +0 falchion of freezing (13, 3, D:3) the +8 sling of Turmoil {drain, rC+ Will- Str+3} rC+: It protects you from cold. Will-: It decreases your willpower. Str+3: It affects your strength (+3). It can be maximally enchanted to +9. Level 4 of the Dungeon (0, 0, D:4) a scroll of poison (12, -3, D:4) a hobgoblin skeleton (24, 13, D:4) a staff of alchemy (25, -1, D:4) a +0 hand axe a +0 animal skin (26, -7, D:4) a quokka corpse (skeletalised by now) (28, -5, D:4) a frilled lizard corpse (skeletalised by now) a rat corpse (skeletalised by now) (29, 4, D:4) a +0 sling (35, 25, D:4) an iguana corpse (37, 15, D:4) a +0 club (40, 4, D:4) 3 poisoned darts Level 5 of the Dungeon (0, 0, D:5) a parchment of Sandblast (1, -5, D:5) a +0 flail