JJL Level 1 of the Dungeon (10, -4, D:1) a potion of ambrosia Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 3 poisoned darts a +0 dagger (2, 13, D:3) a bat corpse (skeletalised by now) (13, 9, D:3) a frilled lizard corpse (skeletalised by now) (22, -33, D:3) a +0 ring mail (32, -17, D:3) the +1 leather armour of Midnight {+Inv rC+ Str-5 Int+8} +Inv: It lets you turn invisible. rC+: It protects you from cold. Str-5: It affects your strength (-5). Int+8: It affects your intelligence (+8). It can be maximally enchanted to +3. (34, -17, D:3) a +0 whip (34, -11, D:3) an adder corpse (skeletalised by now) (34, 5, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (37, -31, D:3) a +0 long sword a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (6, -3, D:4) a +0 club (19, -12, D:4) a +0 hand axe 3 boomerangs (19, -11, D:4) a +0 club a +0 hand axe an orc corpse (20, -10, D:4) a +0 hand axe