JJL Level 1 of the Dungeon (4, -13, D:1) a rat corpse (skeletalised by now) (18, -30, D:1) a bat corpse (skeletalised by now) (24, -52, D:1) a ball python skeleton (25, -37, D:1) a hobgoblin skeleton (26, -37, D:1) a +0 club a ball python skeleton a goblin skeleton (28, -50, D:1) a ball python skeleton a hobgoblin skeleton (36, -28, D:1) a +0 dagger (38, -29, D:1) a +0 plate armour (39, -25, D:1) the quill talisman "Cakhloss" {-Tele rC+++ MP+7} [quill talisman] -Tele: It prevents most forms of teleportation. rC+++: It renders you almost immune to cold. MP+7: It affects your magic capacity (+7). (39, -12, D:1) a +0 dagger (41, -10, D:1) a bat skeleton (47, -49, D:1) a +0 dagger a goblin corpse (skeletalised by now) (50, -11, D:1) a ball python skeleton (62, -42, D:1) a +0 short sword (63, -35, D:1) a bat corpse (skeletalised by now) (64, -37, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (8, 0, D:2) a bat corpse (14, -2, D:2) a +0 mace (19, 7, D:2) a +0 leather armour (23, -8, D:2) an inkwell talisman (28, -14, D:2) a ball python corpse (29, -9, D:2) a +0 short sword a kobold corpse (36, -15, D:2) 18 gold pieces