JJL Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, 0, D:1) a +0 dagger (5, 1, D:1) a +0 dagger a kobold skeleton (13, -7, D:1) a quokka skeleton (13, 10, D:1) a +0 dagger (14, 11, D:1) a rat skeleton (15, 2, D:1) a ball python corpse (skeletalised by now) (16, 11, D:1) a +0 sling (22, 10, D:1) a +0 club (23, -15, D:1) a quokka corpse (skeletalised by now) (24, -7, D:1) a +0 robe (26, -4, D:1) a +0 leather armour (30, -1, D:1) a +0 whip a kobold skeleton (30, 1, D:1) a +0 short sword (32, 0, D:1) a jackal skeleton (41, 10, D:1) a bat skeleton (44, -3, D:1) a ball python skeleton (44, 7, D:1) a +0 short sword (45, 7, D:1) a ball python corpse (skeletalised by now) (53, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Mong's Antique Weapon Shoppe a +0 war axe (77 gold) a +1 flail of protection (246 gold) a +0 short sword (66 gold) a +0 club (11 gold) a +0 sling (33 gold) the +10 quarterstaff of the Dwarven Hall {rebuke, rF++ rC- rN+ SInv} (1779 gold) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. a +0 mace (66 gold) a +0 sling of freezing (103 gold) (5, 15, D:2) a ball python skeleton (5, 18, D:2) a +0 dagger a kobold skeleton (6, 16, D:2) a +0 dagger a kobold skeleton (7, 18, D:2) a rat skeleton (16, 8, D:2) a +0 club (17, -3, D:2) a +0 whip a +0 chain mail an orc skeleton (21, -4, D:2) a hobgoblin skeleton (24, 5, D:2) a rat skeleton (31, 0, D:2) a +0 club (32, 0, D:2) a frilled lizard skeleton (32, 1, D:2) a +0 club (33, 9, D:2) a +0 sling (39, 14, D:2) a +0 dagger a kobold corpse (skeletalised by now) (40, 13, D:2) a rat corpse (skeletalised by now) (41, 21, D:2) a +0 war axe (42, 17, D:2) a ball python corpse (skeletalised by now) (44, -5, D:2) a +0 trident (44, 11, D:2) a +0 mace Level 3 of the Dungeon (5, -3, D:3) a +0 chain mail (7, 3, D:3) a quokka skeleton (9, 19, D:3) a +0 ring mail (16, 1, D:3) a +0 short sword (17, 15, D:3) a +0 trident an orc skeleton (18, 15, D:3) a +0 hand axe (18, 16, D:3) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour an orc skeleton an orc skeleton (19, 2, D:3) a +0 club (19, 16, D:3) a +0 hand axe an orc skeleton (20, 0, D:3) a +0 dagger a +0 animal skin (20, 1, D:3) a hobgoblin skeleton (20, 2, D:3) a +0 dagger a goblin skeleton a hobgoblin skeleton (21, 0, D:3) a +0 club a +0 dagger a +0 club a +0 club a goblin skeleton a goblin skeleton (22, 12, D:3) a +0 short sword (28, -3, D:3) a +0 dagger (34, 0, D:3) a +0 dagger a goblin skeleton (34, 24, D:3) an adder corpse (skeletalised by now) (38, 14, D:3) a +0 dagger a +0 sling (40, -1, D:3) a +0 dagger a goblin corpse (skeletalised by now) (40, 0, D:3) a +0 club a +0 sling (41, 36, D:3) a +0 dagger (42, 43, D:3) a +0 dagger (53, 17, D:3) a +0 dagger a +0 robe the human skeleton of Jessica (58, 13, D:3) a +0 ring mail (60, -4, D:3) a +1 ring mail of fire resistance Level 4 of the Dungeon (0, 0, D:4) a +0 robe (1, -15, D:4) a quokka corpse (skeletalised by now) (1, -11, D:4) an adder corpse (skeletalised by now) (3, -14, D:4) a +0 dagger a kobold skeleton (4, -15, D:4) a +0 dagger (5, -5, D:4) a +0 sling (9, 7, D:4) a parchment of Searing Ray (12, 7, D:4) 13 gold pieces (17, -16, D:4) a +0 dagger (18, -15, D:4) a hobgoblin corpse (skeletalised by now) (24, 12, D:4) a +0 ring mail (25, 15, D:4) a hobgoblin corpse (25, 16, D:4) a clockroach corpse (36, -15, D:4) a +0 dagger a goblin corpse (skeletalised by now) (36, 1, D:4) a +3 antimagic dagger a goblin corpse (36, 5, D:4) a +0 whip a kobold corpse (37, -15, D:4) a ball python corpse (skeletalised by now)