JJL Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -20, D:1) a +0 club (18, -31, D:1) a quill talisman (23, -23, D:1) a hobgoblin skeleton (24, -22, D:1) a ball python skeleton (24, -5, D:1) a +0 leather armour (25, -9, D:1) a +0 dagger (29, 9, D:1) a rat skeleton (30, -25, D:1) an inkwell talisman (33, -6, D:1) a rat corpse (skeletalised by now) (38, -19, D:1) a quokka skeleton (41, 3, D:1) a +0 club (47, -6, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Ukuittej's Assorted Antiques a +0 ring mail (100 gold) a lightning rod (4/4) (1000 gold) a +0 club (12 gold) a scroll of teleportation (75 gold) a potion of attraction (75 gold) a potion of mutation (200 gold) a scroll of amnesia (100 gold) a Gell's gravitambourine (2/2) (1000 gold) a scroll of acquirement (1300 gold) [Shop] Kuzxoej's Book Shoppe a parchment of Iskenderun's Mystic Blast (143 gold) a parchment of Cigotuvi's Putrefaction (143 gold) a parchment of Frozen Ramparts (96 gold) a parchment of Call Imp (63 gold) a manual of Hexes (880 gold) a parchment of Magic Dart (44 gold) a parchment of Hoarfrost Cannonade (202 gold) a manual of Polearms (880 gold) a parchment of Vampiric Draining (96 gold) [Shop] Luxturi's Book Shop a parchment of Summon Horrible Things (459 gold) a parchment of Construct Spike Launcher (63 gold) a parchment of Ignite Poison (143 gold) a parchment of Dispersal (275 gold) a parchment of Lesser Beckoning (63 gold) [Shop] Nenluvvu's Weapon Shoppe a +0 long sword (49 gold) a +0 spear (42 gold) a +0 war axe (49 gold) the +8 short sword of Growing Dismemberment {pain, rN+ rCorr Int-5 SInv} (812 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. It can be maximally enchanted to +9. a +0 rapier (77 gold) 4 atropa-tipped darts (50 gold) a +0 hand axe (42 gold) a +0 morningstar (84 gold) a +0 hand axe (42 gold) 3 poisoned darts (25 gold) a +0 mace (42 gold) [Shop] Vihem's Magic Scroll Boutique a scroll of identify (28 gold) a scroll of revelation (unknown) (105 gold) a scroll of poison (unknown) (56 gold) a scroll of enchant weapon (unknown) (105 gold) a scroll of identify (28 gold) a scroll of revelation (unknown) (105 gold) a scroll of identify (28 gold) (4, 13, D:2) 5 large rocks (6, 20, D:2) 6 boomerangs (8, 22, D:2) a +0 whip (12, 19, D:2) a bat skeleton (13, 18, D:2) a +0 club a +0 ring mail (14, 18, D:2) a +0 club (20, 19, D:2) a hobgoblin corpse (skeletalised by now) (25, -9, D:2) a +0 short sword a kobold skeleton (25, 8, D:2) a +0 leather armour (27, -11, D:2) a frilled lizard skeleton (46, 0, D:2) a +0 hand axe Level 3 of the Dungeon (7, 15, D:3) 11 gold pieces (10, 11, D:3) a +0 whip (13, 9, D:3) a potion of invisibility (13, 11, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (13, 13, D:3) a potion of attraction (15, 10, D:3) a scroll of identify (15, 12, D:3) 2 scrolls of identify