JJL Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 1, D:1) a +0 short sword a stone a kobold skeleton (2, 2, D:1) a ball python skeleton (2, 27, D:1) a +0 dagger (3, 4, D:1) a quokka skeleton (3, 15, D:1) a ball python skeleton (4, 23, D:1) a +0 short sword (7, 25, D:1) a rat skeleton (8, 19, D:1) a bat skeleton (15, 0, D:1) a +0 short sword (18, 2, D:1) a +1 dagger of holy wrath (18, 23, D:1) an orb of guile (20, 34, D:1) a +0 club (24, 23, D:1) 4 boomerangs (27, 19, D:1) a +0 robe (29, 8, D:1) a quokka corpse (skeletalised by now) (29, 15, D:1) a +0 robe (38, 27, D:1) a +0 club a goblin skeleton (40, 1, D:1) a +0 hand axe (42, 16, D:1) a +0 mace (45, 29, D:1) the felid skeleton of JJL (46, 14, D:1) a +0 pair of gloves (46, 27, D:1) a +0 ring mail (47, 43, D:1) a +1 pair of gloves (52, 23, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a potion of mutation (0, 8, D:2) a +0 trident (1, 2, D:2) a +0 club a goblin corpse