JJL Level 1 of the Dungeon (1, 0, D:1) a +0 dagger (1, 5, D:1) a +0 club (2, 30, D:1) a +0 dagger (3, 15, D:1) the felid skeleton of JJL (4, 35, D:1) a +0 club a goblin corpse (skeletalised by now) (5, 0, D:1) a hobgoblin corpse (skeletalised by now) (5, 21, D:1) a bat corpse (skeletalised by now) (7, 23, D:1) a frilled lizard corpse (skeletalised by now) (14, 16, D:1) a +0 great mace (18, 15, D:1) a +0 spear a gnoll skeleton (19, 16, D:1) a ball python skeleton (20, 5, D:1) a rat corpse (skeletalised by now) (32, 1, D:1) a frilled lizard skeleton (35, 7, D:1) a +0 chain mail (42, 4, D:1) a +0 dagger (42, 43, D:1) a hobgoblin corpse (skeletalised by now) (48, -6, D:1) a +0 sling (48, 25, D:1) a +0 hand axe of sundering (54, -5, D:1) a +0 robe (56, 5, D:1) a ball python corpse (skeletalised by now) (56, 26, D:1) a dart slug corpse (57, 16, D:1) a +0 leather armour (58, 26, D:1) a jackal corpse (59, 20, D:1) a parchment of Confusing Touch Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, 4, D:2) a quokka corpse (3, 2, D:2) a +0 spear (9, 2, D:2) a potion of curing (9, 20, D:2) a +0 mace (9, 23, D:2) a +0 falchion (15, 18, D:2) a scroll of silence (16, 26, D:2) 15 gold pieces (21, 17, D:2) a parchment of Maxwell's Portable Piledriver Level 3 of the Dungeon (7, 1, D:3) a potion of resistance