JJL Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, -1, D:1) a +0 whip (5, -20, D:1) a +0 ring mail (6, -21, D:1) a rat skeleton (9, -6, D:1) a +0 club a goblin skeleton (16, 2, D:1) a hobgoblin skeleton (18, 11, D:1) a dwarf skeleton (20, -10, D:1) a +0 club (21, 11, D:1) a dwarf skeleton (21, 12, D:1) a +0 pair of gloves (21, 15, D:1) a dwarf skeleton (29, 20, D:1) a +0 pair of boots (31, 20, D:1) a dwarf skeleton (35, -8, D:1) a hobgoblin skeleton (49, -11, D:1) a hobgoblin corpse (skeletalised by now) (52, -12, D:1) a rat corpse (skeletalised by now) (53, 21, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 pair of boots (3, -20, D:2) a +0 short sword a kobold corpse (4, 23, D:2) a bat corpse (skeletalised by now) (5, -32, D:2) the +10 dagger "Xeibemar" {pain, ^Fragile rF++ Int+3} ^Fragile: It will be destroyed if unequipped. rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (13, -7, D:2) a +0 club a goblin corpse (skeletalised by now) (14, -8, D:2) a ball python corpse (skeletalised by now) (14, -7, D:2) a +0 dagger (23, -16, D:2) the felid skeleton of JJL (27, -22, D:2) a +0 whip 2 stones (28, 10, D:2) a +0 trident (32, -19, D:2) a jackal corpse a jackal corpse (40, 4, D:2) a +0 short sword (41, 0, D:2) a +0 dagger a +0 sling (42, -1, D:2) a rat skeleton (51, -4, D:2) a frilled lizard corpse (skeletalised by now) (53, 7, D:2) a +0 dagger a goblin corpse (skeletalised by now) (57, 4, D:2) a +0 mace (58, 5, D:2) a frilled lizard corpse (skeletalised by now) (61, 7, D:2) a +0 club