JJL Level 1 of the Dungeon (0, 0, D:1) a +0 bardiche (3, 18, D:1) a +0 dagger (3, 31, D:1) a frilled lizard skeleton (4, 39, D:1) a +0 dagger (8, 10, D:1) a +0 mace (8, 13, D:1) a ball python skeleton (12, 34, D:1) a +0 leather armour (14, 29, D:1) a goblin skeleton (20, 39, D:1) a hobgoblin skeleton (30, 18, D:1) a +2 whip of venom (37, 37, D:1) 4 large rocks (40, 9, D:1) a +0 club a kobold corpse (skeletalised by now) (46, 28, D:1) a +0 dagger (50, 41, D:1) a rat corpse (skeletalised by now) (50, 43, D:1) a +0 club a goblin corpse (skeletalised by now) (53, 14, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (1, -2, D:2) a +0 club a goblin corpse (7, -3, D:2) a parchment of Iskenderun's Battlesphere (8, 5, D:2) a jackal corpse a jackal corpse (20, 19, D:2) a hobgoblin skeleton (21, 19, D:2) an adder skeleton (22, 10, D:2) a +0 short sword (27, 25, D:2) a bat corpse (skeletalised by now) (31, 25, D:2) a +0 robe (35, 25, D:2) a +0 club (36, 11, D:2) a +2 pair of gloves (40, -22, D:2) a +0 whip (41, -22, D:2) a throwing net a +0 halberd (41, 10, D:2) a +0 dagger (45, -4, D:2) a +0 scale mail (53, -5, D:2) the +5 ring mail of the Teacher {Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (55, -5, D:2) a +0 pair of boots (60, -1, D:2) 2 poisoned darts