Dungeon Crawl Stone Soup version 0.35-a0-1096-gaf110e8490 (webtiles) character file. Game seed: 17781168039623368858 47 JJL the Poker (level 3, 0/27 HPs) Began as a Merfolk Gladiator on Oct 1, 2026. Killed from afar by Terence (9 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:22 (1008 turns). JJL the Poker (Merfolk Gladiator) Turns: 1008, Time: 00:01:22 Health: 0/27 AC: 4 Str: 14 XL: 3 Next: 70% Magic: 3/3 EV: 13 Int: 7 God: Gold: 109 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - an amulet of wildshape g - a ring of resist corrosion Scrolls c - a scroll of identify {unknown} e - a scroll of noise {unknown} h - a scroll of enchant weapon {unknown} Potions d - 2 potions of curing {unknown} f - 2 potions of heal wounds {unknown} j - a potion of moonshine {unknown} k - a potion of ambrosia {unknown} Skills: - Level 2.1 Fighting + Level 5.6 Polearms - Level 2.0 Throwing + Level 5.1 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11025 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Items here: ††††. Things that are here: a frilled lizard corpse; a frilled lizard corpse You encounter Terence the Veteran. He is wielding a +0 trident, wearing a +0 chain mail of poison resistance and carrying a wand of flame. Terence shouts! Terence zaps a wand. The puff of flame hits you! Terence bares his teeth. Terence closely misses you. You reach to attack! You hit Terence. Terence is lightly wounded. Terence misses you. You reach to attack! You puncture Terence! Terence is heavily wounded. Terence screams, "Where's your power now?!" Terence closely misses you. You reach to attack! You hit Terence. Terence is almost dead. Terence screams, "Stand, coward! You want a fight, show some honour!" Terence closely misses you. You reach to attack! You hit Terence. Terence is almost dead. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence closely misses you. You reach to attack! You barely miss Terence. Terence is almost dead. Terence zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Terence zaps a wand. The puff of flame misses you. You start resting. Terence comes into view. Terence completely misses you. Terence zaps a wand. The puff of flame hits you! You die... Terence says, "Finally, peace and quiet." #.##.## ...#. #.##.# ...... #..#.# .... #..#.# #....# #.#..##.. ######.#...... #....††........ #@@..†######### #..#......# #..#......# #..##[.....# #....#....### #.....###### #+++### You could see Terence. Vanquished Creatures An adder (D:2) 3 dart slugs An endoplasm (D:1) 3 hobgoblins 2 jackals (D:1) 2 quokkas 9 ball pythons A bat (D:1) 13 frilled lizards 3 goblins (D:1) 2 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JJL the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 240 | D:1 | Reached XP level 2. HP: 21/22 MP: 2/2 272 | D:1 | Reached skill level 5 in Polearms 381 | D:1 | Found a faded altar of an unknown god. 804 | D:2 | Reached XP level 3. HP: 23/27 MP: 3/3 852 | D:2 | Reached skill level 5 in Dodging 994 | D:2 | Encountered Terence 1008 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_loops_ring, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_room_a, chequers_serial_rivers_small_a, chequers_serial_rivers_small_b, chequers_serial_rivers_small_a, chequers_serial_rivers_large_b, shapermc_ecumenical_altar_ellora D:2: layout_rooms, serial_glass, glass_columns_a, glass_columns_b, serial_shops, shop, kennysheep_cross_bottleneck, minmay_lizard_king, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 | 5.6 Dodging | 5 | 5.1 Fighting | | 2.1 Throwing | | 2.0 Action || total ---------------------------++------- Attack: Normal || 121 Melee: Trident || 121 Stab: Sleeping || 4 Armour: Leather armour || 55 Dodge: Dodged || 82 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 973 | 950 | 23 | 2 | 716 | 2 | 486.5 | Dungeon | 973 | 950 | 23 | 2 | 716 | 2 | 486.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 744 daAuts D:2: 229 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+