JJL Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (6, 28, D:1) 2 throwing nets (7, 11, D:1) a +0 helmet (24, 25, D:1) a +0 falchion (26, 7, D:1) a +0 helmet (29, 3, D:1) a +0 ring mail (29, 25, D:1) a +0 sling (30, 19, D:1) a +0 dagger (37, 13, D:1) a +0 ring mail (41, 25, D:1) a quokka corpse (skeletalised by now) (46, 23, D:1) a bat corpse (skeletalised by now) (47, 32, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a kobold corpse (skeletalised by now) (7, 10, D:2) a rat skeleton (9, 8, D:2) a bat skeleton (10, 7, D:2) an adder skeleton (12, -23, D:2) a rat skeleton (12, -15, D:2) the +1 pair of boots "Ugiryi Erump" {Bane Harm Dex+4} Bane: It inflicts you with a random bane when you equip it. Harm: It increases damage dealt and taken. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (25, -24, D:2) a +0 devious dagger (25, -4, D:2) a +0 mace (34, -25, D:2) a +1 heavy sling (36, -2, D:2) a hobgoblin skeleton (37, -2, D:2) a ball python skeleton (38, -2, D:2) a +0 dagger a kobold skeleton (42, 3, D:2) 15 gold pieces (43, 2, D:2) a potion of berserk rage (43, 7, D:2) a jackal skeleton (44, 1, D:2) 5 gold pieces (44, 8, D:2) a jackal skeleton (47, -31, D:2) a +0 short sword (51, 22, D:2) a +0 pair of gloves (58, -13, D:2) a staff of earth (61, 10, D:2) a +0 robe (64, 14, D:2) a +0 whip (65, -6, D:2) an orb of guile (68, -25, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club an orc skeleton (1, -2, D:3) a +0 mace a +0 ring mail an orc skeleton (2, -14, D:3) a bat corpse (2, -1, D:3) a +0 hand axe a +0 club a +0 dagger an orc skeleton (3, -9, D:3) a +0 great sword (31, -16, D:3) a +0 club (33, -17, D:3) a +0 club (33, 6, D:3) a +0 short sword a +0 leather armour (33, 8, D:3) 3 scrolls of amnesia (36, -5, D:3) a +0 short sword a kobold corpse (37, 2, D:3) a boomerang a +0 dagger a +0 club (38, 7, D:3) 9 gold pieces (42, -17, D:3) a +0 flail a +0 ring mail