JJL Level 1 of the Dungeon (3, 11, D:1) a quokka corpse (skeletalised by now) (6, 24, D:1) a +0 leather armour (8, 28, D:1) a +0 whip (9, 17, D:1) a +0 chain mail (13, 32, D:1) a +0 sling (16, 36, D:1) a +0 club (19, 31, D:1) a +0 robe (20, 3, D:1) a +0 club (28, 33, D:1) a bat skeleton (38, 29, D:1) a +0 robe (42, 28, D:1) an inkwell talisman (44, 34, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Zoyc's Antique Weapon Shoppe a +0 spear (69 gold) a +2 flail of protection (372 gold) a +1 rapier of venom (312 gold) the +9 hand axe of Light {venom, rPois rN+ Int-4 Dex+3} (1423 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +3 falchion of freezing (515 gold) a +0 short sword (69 gold) (0, 0, D:2) a rat corpse (skeletalised by now) (13, -5, D:2) a +0 club (16, 0, D:2) a +0 leather armour (17, 7, D:2) a bat corpse (skeletalised by now) (18, 5, D:2) a rat corpse (skeletalised by now) (23, 12, D:2) a rat skeleton (24, 5, D:2) a +0 club a +0 sling (26, 2, D:2) a rat skeleton (26, 15, D:2) a hobgoblin skeleton (27, 5, D:2) a +0 club 4 stones a kobold skeleton (29, 10, D:2) a ball python skeleton (32, 6, D:2) a +0 broad axe (36, 4, D:2) a +2 robe of cold resistance (36, 13, D:2) a bat skeleton (40, 28, D:2) a +0 club a goblin skeleton (48, 25, D:2) an adder corpse (49, 9, D:2) a bat skeleton (54, 26, D:2) a bat corpse (58, 14, D:2) a rat corpse Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (1, 0, D:3) 8 poisoned darts (still there?) a +0 short sword (still there?) (3, -2, D:3) a rat corpse