JJL Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (17, -8, D:1) a ball python corpse (skeletalised by now) (19, 33, D:1) a +0 hand axe (29, 16, D:1) a +0 robe (30, -3, D:1) a +0 mace (42, 28, D:1) a +0 dagger a goblin corpse (skeletalised by now) (51, 26, D:1) a hobgoblin corpse (skeletalised by now) (55, 17, D:1) a +0 dagger a goblin corpse (skeletalised by now) (61, 25, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (12, -5, D:2) a +0 mace (14, 25, D:2) a hobgoblin corpse (skeletalised by now) (16, -21, D:2) a +0 robe (16, -16, D:2) a hobgoblin skeleton (16, -4, D:2) a +0 short sword (24, 6, D:2) a +0 dagger a kobold skeleton Level 3 of the Dungeon [Shop] Aryin's Jewellery Boutique the ring of the Tortoise {AC+8} (1536 gold) [ring of protection] AC+8: It affects your AC (+8). a ring of protection from cold (300 gold) the ring "Nikloyfawk" {rN+++ Will- Wiz Int+2} (696 gold) [ring of wizardry] rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). a +4 ring of slaying (unknown) (432 gold) a ring of willpower (unknown) (300 gold) a ring of willpower (unknown) (300 gold) an amulet of faith (unknown) (480 gold) (0, 0, D:3) a +0 flail a +0 spear (0, 1, D:3) a +0 club a gnoll corpse (skeletalised by now) (6, 27, D:3) a +0 flail (17, 31, D:3) a +0 leather armour (25, 26, D:3) an adder corpse (skeletalised by now) (26, 48, D:3) a bat corpse (skeletalised by now) (31, 26, D:3) a +0 hand axe (37, 26, D:3) a +0 dagger a goblin skeleton (38, 27, D:3) a +0 club (45, 16, D:3) a +0 chain mail (51, 10, D:3) a +0 robe (51, 35, D:3) a +0 short sword of protection an orc skeleton (60, 21, D:3) a staff of conjuration Level 4 of the Dungeon [Shop] Akuk's Weapon Boutique 5 javelins (165 gold) a +2 quarterstaff of rebuke (187 gold) a +0 flail (38 gold) a +0 trident (38 gold) a +0 falchion (33 gold) 5 boomerangs (110 gold) a +0 great sword (110 gold) the +9 rapier of Infection {devious, rN+ SInv} (724 gold) rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. 5 boomerangs (110 gold) the +1 halberd "Qaniovog" {freeze, Dex+2} (257 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (0, 0, D:4) a hound skeleton (5, 8, D:4) a +0 flail (6, 9, D:4) a +0 flail an orc corpse (skeletalised by now) (13, -4, D:4) a +0 club a jackal skeleton a jackal skeleton (18, 25, D:4) a +0 whip (20, 20, D:4) a +1 hand axe of venom a +0 dagger a +0 short sword a +0 scale mail a +0 mace a +0 ring mail a hobgoblin corpse (skeletalised by now) an orc corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (22, -4, D:4) a +0 short sword (22, -3, D:4) a +0 flail a +2 leather armour of cold resistance (23, 23, D:4) a +0 club an orc skeleton (24, -4, D:4) a +0 hand axe an orc corpse (skeletalised by now) (24, -3, D:4) a +0 whip (24, -2, D:4) a +0 mace a +0 leather armour (24, -1, D:4) a +0 flail a +0 flail a gnoll skeleton a gnoll skeleton (24, 0, D:4) a +0 spear (24, 1, D:4) a +1 spear of entangling a gnoll skeleton (24, 18, D:4) a quill talisman (25, 1, D:4) a +0 short sword (25, 2, D:4) a +0 club (32, 12, D:4) a +2 whip of electrocution a gnoll skeleton (32, 28, D:4) a +0 short sword (33, 12, D:4) a +0 whip of draining a +0 spear a +0 flail a hound skeleton a gnoll skeleton (38, 25, D:4) a +0 leather armour (52, 24, D:4) a +0 ring mail Level 5 of the Dungeon (18, -20, D:5) a +0 short sword (27, -18, D:5) a +0 hand axe a +0 ring mail of fire resistance (37, 18, D:5) a +0 dagger (39, 4, D:5) a +0 plate armour (50, 5, D:5) a +3 halberd a gnoll skeleton (51, 5, D:5) a +0 spear a gnoll skeleton (52, 6, D:5) a +0 halberd (54, -22, D:5) a +0 hand axe a +0 ring mail a +0 war axe an orc skeleton an orc skeleton (54, 7, D:5) a +0 dagger (55, -29, D:5) a maw talisman (56, -22, D:5) a +0 falchion (56, 8, D:5) a +0 club (57, -23, D:5) a +0 hand axe (57, 10, D:5) a +0 flail a +0 short sword a +0 robe a +0 long sword a +0 chain mail a +0 rapier Level 6 of the Dungeon (0, 2, D:6) a +0 short sword (0, 4, D:6) a +0 short sword a kobold corpse (skeletalised by now) (1, 2, D:6) a +0 club (3, 5, D:6) an iguana corpse (skeletalised by now) (7, -50, D:6) a +0 club a gnoll skeleton (7, -49, D:6) a +4 vampiric spear a +0 whip a +0 scale mail a gnoll skeleton a gnoll skeleton (8, -50, D:6) a +0 flail (8, -7, D:6) a +0 broad axe (12, -14, D:6) a hound skeleton (12, -4, D:6) a +0 hand axe an orc skeleton (16, -34, D:6) an iguana skeleton (16, -31, D:6) an inkwell talisman (18, -21, D:6) a wand of charming (9) (19, -16, D:6) a +0 leather armour (19, 0, D:6) a water moccasin skeleton (20, -16, D:6) a +0 flail a black bear skeleton (21, -17, D:6) a +0 spear a gnoll skeleton (21, -16, D:6) a +0 spear of pain (22, -25, D:6) a +0 giant club (22, -23, D:6) a +0 club a +0 leather armour a gnoll skeleton (22, -21, D:6) a staff of alchemy (22, -16, D:6) a +0 spear a gnoll skeleton (22, -5, D:6) the inkwell talisman of the Present {rF+ rN+ Str+5 Dex+4} [inkwell talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). (34, -34, D:6) a parchment of Soul Splinter (35, -33, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (40, -21, D:6) an iguana skeleton (46, 0, D:6) a riddle talisman (49, -42, D:6) a +0 dagger a +0 robe an orc skeleton (55, -25, D:6) a +0 pair of boots (55, -19, D:6) a +0 barding (56, -20, D:6) a +0 barding (57, -23, D:6) a +0 pair of boots (57, -21, D:6) a +0 pair of boots Level 7 of the Dungeon [Shop] Dacyr's Weapon Shoppe the +4 spear of Buemn {entangle, rN+ Will+} (557 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. a +0 quarterstaff (70 gold) 3 boomerangs (84 gold) the +9 double sword of the Arena {holy, rElec rF+} (1541 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. the +1 glaive of Wyrd {entangle, rF+ rN+ Str+6 Int-3} (553 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). It cannot be enchanted further. a +0 short sword (42 gold) a +0 trident (49 gold) a +0 falchion (42 gold) a +7 whip of electrocution (604 gold) a +2 flail of protection (226 gold) the +6 war axe "Epoiri" {sunder, Bane *Noise rElec rPois} (674 gold) Bane: It inflicts you with a random bane when you equip it. *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (4, 3, D:7) a +0 kite shield (10, -10, D:7) a +0 dagger (13, 3, D:7) a +0 short sword a +0 chain mail a +0 whip (13, 4, D:7) a +0 dagger (14, 4, D:7) a +0 whip a kobold skeleton (15, 3, D:7) a +0 short sword (15, 4, D:7) a +0 short sword a kobold skeleton (15, 5, D:7) a +0 whip (34, 8, D:7) a +1 whip of flaming a +0 robe the kobold skeleton of Pikel (48, 12, D:7) a +0 robe Level 8 of the Dungeon (0, 2, D:8) a staff of fire (2, 29, D:8) a +3 whip (2, 30, D:8) a +0 hand axe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (6, 23, D:8) a parchment of Sandblast (7, 36, D:8) a +0 chain mail (11, 33, D:8) a +3 great sword a +0 robe (12, 33, D:8) a +2 halberd a +0 robe (14, -6, D:8) a staff of conjuration (15, 34, D:8) a +5 war axe of freezing a +0 robe (16, 34, D:8) a +0 halberd a +0 robe (17, 33, D:8) a +0 scimitar a +0 robe (43, -10, D:8) a +0 orcbow a centaur corpse (skeletalised by now) (50, -4, D:8) the human corpse of Prince Ribbit (skeletalised by now) Level 9 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 dagger of Confusion {devious, rPois} (2820 gold) rPois: It protects you from poison. It cannot be enchanted further. the alchemy staff of the Duck {rElec rPois rF+ Dex-2 Alch} (4180 gold) [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Dex-2: It affects your dexterity (-2). Alch: It increases the power of your Alchemy spells. the +0 hand axe of Qazlal, Shifting {drain, rCorr Str-3 Int+4} (2010 gold) rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring of False Hope {AC+4 Int+4} (5140 gold) [ring of protection] AC+4: It affects your AC (+4). Int+4: It affects your intelligence (+4). the ring of the Heavens {MP+9 Dex+4} (3540 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+4: It affects your dexterity (+4). the +3 pair of boots of Losioff {*Slow Str+2 Dex+6} (3770 gold) *Slow: It may slow you when you take damage. Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the lupine talisman "Wairr" {rPois Dex+6} (6600 gold) [lupine talisman] rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). the ring of Raepta {rN+ SInv} (2620 gold) [ring of see invisible] rN+: It protects you from negative energy. SInv: It lets you see invisible. the +0 ring mail of Jemulu Piumm {rPois rF+ Str+2 SInv} (3060 gold) rPois: It protects you from poison. rF+: It protects you from fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. the +0 leather armour of the Evening Star {*Silence Int+6 Dex+3} (2230 gold) *Silence: It may silence you when you take damage. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the amulet "Nyehedo" {rPois rF+ RegenMP+ Str+2 Int+3} (5870 gold) [amulet of magic regeneration] rPois: It protects you from poison. rF+: It protects you from fire. RegenMP+: It increases your rate of magic regeneration. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). the +10 whip of Nightmares {heavy, *Corrode rPois Str+3 Stlth+} (6920 gold) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Poxtezau" {^Contam MP+9 Dex+9} (4030 gold) [ring of magical power] ^Contam: It causes magical contamination when unequipped. MP+9: It affects your magic capacity (+9). Dex+9: It affects your dexterity (+9). the +0 hand axe "Cuosuti" {vamp, rCorr Str+3 Dex+3} (3420 gold) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the amulet of Uskayaw's Wrath {Chemistry Harm Int+3} (4330 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). the +9 hand axe of Rimuassost {vamp, rC+ rCorr} (7360 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +4 hand axe of Darkness {freeze, Int+5 Dex+3} (4920 gold) Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the granite talisman of Magic {rF+ Will- Str+4} (10560 gold) [granite talisman] rF+: It protects you from fire. Will-: It decreases your willpower. Str+4: It affects your strength (+4). the +8 hand axe "Ilewkad" {flame, rElec rF+ Str+3 Int-5} (6220 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). It cannot be enchanted further. the death talisman of the Stallion {Int+2} (12800 gold) [talisman of death] Int+2: It affects your intelligence (+2). (10, 24, D:9) a ring of positive energy a ring of protection from fire a +0 robe a steam dragon corpse (skeletalised by now) (11, 8, D:9) a throwing net (12, 4, D:9) a +0 club a gnoll corpse (skeletalised by now) (13, 3, D:9) a +0 halberd a gnoll corpse (skeletalised by now) (13, 4, D:9) a +0 flail a gnoll corpse (skeletalised by now) (14, 3, D:9) a +0 spear a +0 ring mail a gnoll corpse (skeletalised by now) (15, 41, D:9) a +0 trident (16, 41, D:9) a +0 short sword a +0 halberd a +0 plate armour an orc skeleton (19, -7, D:9) a +0 rapier (19, 26, D:9) a +0 long sword (23, 46, D:9) a +0 hand axe (32, -7, D:9) a yak corpse (skeletalised by now) (32, -5, D:9) a yak corpse (skeletalised by now) (42, -5, D:9) a +0 long sword (51, 29, D:9) a +0 club (53, 0, D:9) a +0 giant club a +0 giant spiked club a two-headed ogre skeleton (55, 34, D:9) a +2 heavy trident a +0 club a +0 whip a +0 ring mail a gnoll corpse (skeletalised by now) (56, 33, D:9) a +0 halberd a gnoll corpse (skeletalised by now) (56, 34, D:9) a +0 spear (56, 35, D:9) a +0 club (57, 30, D:9) the inkwell talisman "Norr" {rN+} [inkwell talisman] rN+: It protects you from negative energy. Level 10 of the Dungeon (1, 19, D:10) a +0 trident (2, 19, D:10) a +0 dagger a +0 scale mail a +0 dagger a +0 robe (3, 19, D:10) a +0 dagger of speed a +2 robe of resistance a +0 scimitar a +0 chain mail an orc skeleton (7, -1, D:10) a +2 mace of concussion a +0 club a +0 leather armour a +0 short sword a +0 ring mail a +0 dagger a +0 leather armour a wyvern corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (7, 0, D:10) a +0 trident of flaming a +0 giant spiked club a +0 giant spiked club a +0 ring mail a +0 short sword a +0 plate armour an orc corpse (skeletalised by now) (7, 3, D:10) a +0 dagger a +0 helmet a +0 robe the human corpse of Cassandra (skeletalised by now) (10, 32, D:10) a +0 long sword (17, 37, D:10) a +0 leather armour (18, 5, D:10) a +0 chain mail (22, 13, D:10) a +0 quarterstaff of freezing a +2 robe of cold resistance the elf skeleton of Fannar (24, 4, D:10) a +0 pair of boots (35, 6, D:10) a +2 mace of concussion (45, 10, D:10) a +0 dagger a +0 robe (46, 10, D:10) a +0 club a +0 trident a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (47, 10, D:10) a +0 falchion Level 11 of the Dungeon (0, 0, D:11) a +0 club a +0 leather armour a +0 club a +0 trident a +0 chain mail an orc skeleton an orc skeleton (0, 1, D:11) an ugly thing skeleton (0, 2, D:11) an acid dragon corpse (skeletalised by now) (23, 6, D:11) a +0 giant club a +0 giant spiked club (31, -30, D:11) a +0 giant club a +0 giant club (42, -30, D:11) 2 flux baubles (56, 13, D:11) a +0 falchion Level 12 of the Dungeon (0, 0, D:12) a +0 spear (4, -21, D:12) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} *Rats: When the wearer is hurt, rats may emerge from it to assist them. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). It cannot be enchanted further. (10, 2, D:12) 12 gold pieces (12, -18, D:12) a +0 battleaxe (13, -2, D:12) a scroll of enchant weapon (15, -23, D:12) a +0 mace (15, -12, D:12) a scroll of torment (19, -16, D:12) a +0 trident (20, -15, D:12) a +0 mace (22, -22, D:12) a +0 war axe (23, -12, D:12) a +1 hand axe of venom (23, -1, D:12) a +0 helmet (25, -17, D:12) a +0 long sword the Ecumenical Temple