JJL Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (15, -1, D:1) a +0 short sword a kobold skeleton (30, -3, D:1) a frilled lizard corpse (skeletalised by now) (32, 9, D:1) a frilled lizard skeleton (32, 32, D:1) a +0 mace (45, -4, D:1) a ball python skeleton (48, 40, D:1) a +0 dagger (49, 27, D:1) a +0 dagger (56, 43, D:1) a +0 short sword Level 2 of the Dungeon (7, 2, D:2) a hobgoblin corpse (skeletalised by now) (9, -9, D:2) an adder corpse (skeletalised by now) (11, -6, D:2) a +0 mace (12, 1, D:2) a ball python corpse (skeletalised by now) (13, 1, D:2) a +0 rapier (14, -20, D:2) a +0 mace (14, -17, D:2) a +0 club (14, -16, D:2) a +0 dagger a kobold skeleton (14, -10, D:2) a +0 rapier (18, -6, D:2) a rat corpse (skeletalised by now) (21, 27, D:2) a +0 short sword (33, 2, D:2) a +0 club (38, -22, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (40, 1, D:2) the +1 dagger of Ruvolle {holy, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 ring mail a kobold skeleton Level 3 of the Dungeon (5, -18, D:3) a +0 scale mail (5, -15, D:3) a +0 club (6, -19, D:3) a +0 spear (7, -18, D:3) a wand of light (10) Level 5 of the Dungeon (0, 1, D:5) the +7 plate armour of the Lily {rElec rF- rC++} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. (unseen) the Ecumenical Temple