JJL Level 1 of the Dungeon (6, 20, D:1) a quokka corpse (skeletalised by now) (11, 4, D:1) a +0 ring mail (12, 1, D:1) a +0 club (15, 10, D:1) a jackal corpse (skeletalised by now) (21, -9, D:1) a +0 dagger (24, 34, D:1) a +0 whip (28, 21, D:1) 6 javelins (35, -20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (35, 22, D:1) a quokka corpse (skeletalised by now) (38, 10, D:1) a +0 spear (42, 10, D:1) a +0 whip (49, 11, D:1) a rat skeleton (50, 10, D:1) a +0 dagger a goblin skeleton (51, 9, D:1) a +0 dagger a +0 club a goblin skeleton (61, 13, D:1) 2 stones Level 2 of the Dungeon (3, 1, D:2) a +0 leather armour (6, 36, D:2) a +0 hammer (9, 3, D:2) a +0 club (12, 0, D:2) a +0 club a goblin skeleton (19, -8, D:2) the +5 chain mail of Perfidy {-Tele +Inv Str+3} -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). It cannot be enchanted further. (19, -7, D:2) a +0 dagger a +0 club a +0 club a +0 club a +0 animal skin a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) the hobgoblin corpse of Robin (skeletalised by now) (19, -6, D:2) a +0 club a +0 dagger a +0 dagger a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (19, -5, D:2) a +0 dagger (21, -13, D:2) a rat corpse (skeletalised by now) (21, -10, D:2) a +0 chain mail (26, 7, D:2) a rat skeleton (27, 14, D:2) a rat skeleton (28, 13, D:2) a +0 whip (40, 24, D:2) a bat skeleton (51, -5, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (21, -13, D:3) a +0 whip a gnoll corpse (24, -9, D:3) a human skeleton (24, -6, D:3) a human skeleton (25, -6, D:3) a human skeleton (26, -9, D:3) a human skeleton (27, -7, D:3) a potion of lignification (29, -16, D:3) a parchment of Hailstorm 11 gold pieces