JJL Level 1 of the Dungeon [Shop] Dadad's Armour Shoppe a +0 pair of gloves (58 gold) a +0 ring mail (52 gold) a +0 robe (11 gold) a +0 ring mail (52 gold) the +2 ring mail of Light {Dex+5} (409 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 leather armour (26 gold) a +4 chain mail of command (409 gold) (3, 20, D:1) a ball python skeleton (3, 22, D:1) a bat skeleton (5, 20, D:1) a +0 whip (5, 31, D:1) a hobgoblin corpse (skeletalised by now) (7, 7, D:1) a hobgoblin skeleton (8, 6, D:1) a +0 short sword (12, -13, D:1) a rat corpse (skeletalised by now) (14, -1, D:1) a frilled lizard skeleton (14, 22, D:1) a +1 dagger of electrocution (16, -1, D:1) a +0 whip a kobold skeleton (17, 14, D:1) a frilled lizard skeleton (18, -1, D:1) a +0 ring mail (19, 3, D:1) a +0 robe (30, -3, D:1) a +0 leather armour (31, 4, D:1) a hobgoblin skeleton (33, 14, D:1) a +0 sling (36, 16, D:1) a rat skeleton a jackal skeleton (36, 17, D:1) a +0 dagger a goblin skeleton (37, 16, D:1) a bat skeleton (46, 16, D:1) a +0 dagger (51, 36, D:1) a +0 robe Level 2 of the Dungeon [Shop] Zustoamm's Armour Shoppe a +1 chain mail of death (165 gold) a +2 plate armour of cold resistance (350 gold) a +0 helmet (45 gold) a +0 pair of gloves of stealth (115 gold) a +0 pair of gloves (45 gold) a +3 leather armour of positive energy (210 gold) the +1 pair of gloves "Xuji" {-Tele Harm rElec SInv} (207 gold) -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. a +0 chain mail (60 gold) a +0 robe (9 gold) a +0 ring mail (40 gold) (3, -5, D:2) a human corpse (skeletalised by now) (5, -2, D:2) a human corpse (skeletalised by now) (7, -3, D:2) a human skeleton (9, -6, D:2) a human skeleton (9, -2, D:2) a human skeleton (11, -5, D:2) a human skeleton (24, 7, D:2) a frilled lizard corpse (skeletalised by now) (26, 31, D:2) a rat skeleton (27, 31, D:2) a +0 helmet (27, 33, D:2) a +0 hand axe (28, 31, D:2) a +0 long sword a hobgoblin skeleton (29, 18, D:2) a +0 whip (33, 33, D:2) an adder skeleton (35, 27, D:2) a quokka skeleton (36, 40, D:2) a ball python skeleton (37, 27, D:2) a rat skeleton (50, 27, D:2) a staff of earth (51, 7, D:2) a quokka skeleton (54, 4, D:2) a hobgoblin skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 spear (5, 15, D:3) 11 gold pieces (7, 15, D:3) 5 gold pieces (8, 9, D:3) a +2 dagger of draining (still there?) an orc corpse (still there?) (8, 13, D:3) an adder corpse (9, -7, D:3) a +0 dagger a goblin corpse (24, -11, D:3) a +0 mace