JJL Level 1 of the Dungeon (0, 0, D:1) a +0 club 4 stones (2, 37, D:1) a +0 dagger a goblin corpse (skeletalised by now) (3, 25, D:1) a +0 spear (4, 22, D:1) a +0 mace (12, 32, D:1) a quill talisman (16, -6, D:1) a +0 club 4 stones (19, -7, D:1) a frilled lizard corpse (skeletalised by now) (23, 16, D:1) a bat skeleton a frilled lizard skeleton (28, -3, D:1) a +0 spear (30, 0, D:1) a +0 hand axe (38, 6, D:1) a quokka skeleton (39, 7, D:1) a ball python skeleton (39, 35, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (3, 7, D:2) a +0 club a goblin corpse (skeletalised by now) (4, 17, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (21, 10, D:2) a +0 dagger a +0 sling a goblin skeleton (24, 17, D:2) a bat skeleton (31, 27, D:2) a +0 sling (32, 37, D:2) a +0 short sword 2 stones (32, 40, D:2) the +0 cloak of the Old World {rF+ Regen+ Int-4 SInv} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. It cannot be enchanted further. (35, 5, D:2) a hobgoblin skeleton (38, -5, D:2) a +0 ring mail (54, 16, D:2) a +0 dagger a stone a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 4 stones a kobold corpse (11, -5, D:3) a +0 robe (12, 17, D:3) a +0 flail of draining a +0 spear a gnoll corpse a gnoll corpse (13, -30, D:3) a +0 cloak (13, 17, D:3) a +0 spear a gnoll corpse (14, -34, D:3) an adder corpse (skeletalised by now) (17, 5, D:3) a frilled lizard corpse (18, -24, D:3) a +0 dagger a +0 scale mail (29, -25, D:3) a +0 robe (38, 8, D:3) a clockroach corpse (43, 5, D:3) a potion of curing