JJL Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 7, D:1) a ball python skeleton (5, 8, D:1) a quokka skeleton (7, -4, D:1) a +0 dagger 5 stones a kobold skeleton (14, 19, D:1) a frilled lizard corpse (skeletalised by now) (16, -15, D:1) a quokka corpse (skeletalised by now) (16, -1, D:1) a bat skeleton (35, 8, D:1) 5 boomerangs (41, -5, D:1) a bat corpse (skeletalised by now) (46, 18, D:1) a +0 dagger a goblin corpse (skeletalised by now) (51, 29, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Ydwaev's Weapon Emporium the +1 battleaxe "Gikirem" {protect, rF+ Int+5} (581 gold) rF+: It protects you from fire. Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +3 quarterstaff of pain (413 gold) a +0 trident (49 gold) a +0 short sword (42 gold) the +10 whip "Vacy" {flame, rElec Int+3 Stlth-} (1027 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 broad axe (126 gold) 4 poisoned darts (33 gold) (0, 0, D:2) a +0 dagger (2, -40, D:2) a bat corpse (skeletalised by now) (11, -2, D:2) a +0 sling (13, -45, D:2) a +0 dagger a kobold skeleton (13, -40, D:2) a hobgoblin skeleton (13, -39, D:2) a ball python skeleton (15, -38, D:2) a +0 mace (16, -50, D:2) a +0 ring mail (18, -48, D:2) a ball python skeleton (19, -39, D:2) a +0 spear (20, -5, D:2) a ball python corpse (skeletalised by now) (20, -3, D:2) a +2 sling of flaming a +0 club a +0 club (23, -52, D:2) a +0 club a goblin skeleton (30, -1, D:2) a +0 club (33, -5, D:2) a +0 ring mail (45, -22, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Coskokh's Antique Weapon Shoppe a +4 long sword (739 gold) a +0 short sword (87 gold) a +7 glaive of protection (1421 gold) a +1 heavy shortbow (359 gold) a +0 dagger (58 gold) a +1 spear of freezing (359 gold) a +0 rapier (159 gold) a +0 rapier (159 gold) the +8 flail "Dragonbane" {vamp, +Blink Fly Will+} (2093 gold) +Blink: It lets you blink. Fly: It grants you flight. Will+: It increases your willpower. It cannot be enchanted further. a +0 dagger (58 gold) (0, 0, D:3) a +0 club (9, 16, D:3) a +0 leather armour (16, -2, D:3) a parchment of Awaken Armour (17, 30, D:3) a bat corpse (skeletalised by now) (21, 41, D:3) a +0 dagger (24, 0, D:3) 30 gold pieces (still there?) a +0 quarterstaff of speed (still there?) a hobgoblin corpse (still there?) (25, -5, D:3) a potion of curing (26, 13, D:3) a +0 ring mail (28, 3, D:3) a potion of curing (28, 23, D:3) a +0 dagger (32, -3, D:3) a hobgoblin corpse (32, -2, D:3) a +0 short sword (32, 23, D:3) a +0 dagger (34, 12, D:3) a ring of willpower (34, 19, D:3) a +0 leather armour (37, 14, D:3) a scroll of revelation (37, 25, D:3) a +0 club (38, -7, D:3) a +0 flail (38, 9, D:3) a potion of curing (43, 29, D:3) a +0 leather armour (43, 33, D:3) an iguana corpse (43, 41, D:3) a gold piece Level 4 of the Dungeon (0, 0, D:4) 11 gold pieces (1, -4, D:4) a potion of mutation (5, 1, D:4) 17 gold pieces