JJL Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -5, D:1) a +0 short sword a stone (6, -23, D:1) a quokka skeleton (10, -22, D:1) a +0 dagger (14, -26, D:1) a +0 dagger (16, -27, D:1) a bat skeleton (18, -41, D:1) a hobgoblin skeleton (20, -18, D:1) a hobgoblin corpse (skeletalised by now) (33, -7, D:1) a quokka skeleton (35, -24, D:1) a quokka corpse (skeletalised by now) (38, -12, D:1) a ball python skeleton (39, -1, D:1) a +0 club 5 stones (41, -31, D:1) a hobgoblin corpse (skeletalised by now) (44, -39, D:1) a ball python corpse (skeletalised by now) (51, -24, D:1) a rat corpse (skeletalised by now) (53, -20, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (2, -6, D:2) a +0 dagger (3, 17, D:2) a +0 chain mail (22, -9, D:2) a staff of cold (28, 14, D:2) an adder skeleton (28, 20, D:2) a hobgoblin skeleton (45, 2, D:2) a frilled lizard skeleton (45, 14, D:2) a +0 dagger (46, -7, D:2) a +0 dagger a goblin skeleton (46, 6, D:2) a hobgoblin skeleton (56, 0, D:2) a parchment of Magic Dart Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (0, 2, D:3) a +0 dagger an orc corpse (skeletalised by now) (0, 4, D:3) a +0 club an orc corpse (skeletalised by now) (0, 5, D:3) a +0 dagger an orc corpse (skeletalised by now) (17, -5, D:3) a parchment of Magic Dart (18, 3, D:3) a +0 leather armour (26, 9, D:3) a +0 short sword of draining (28, 9, D:3) an adder skeleton (30, 4, D:3) a +0 scythe a +0 robe (30, 9, D:3) a +0 spear a +0 robe a gnoll skeleton (30, 15, D:3) a +0 spear (31, 14, D:3) a +0 flail a gnoll skeleton (32, 10, D:3) a +0 dagger a +0 dagger a goblin skeleton a goblin skeleton (33, 10, D:3) a +0 dagger a +0 dagger a goblin skeleton (34, 9, D:3) a +0 club the felid skeleton of Natasha (36, -10, D:3) an adder skeleton (36, 9, D:3) a +0 club a goblin skeleton (37, 9, D:3) a +0 dagger a goblin skeleton (38, -4, D:3) the +5 war axe "Beastbane" {sunder, ^Drain rN+ Will+} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (39, -5, D:3) a +0 flail (40, 7, D:3) a +0 club a +0 spear a +0 animal skin a goblin skeleton the hobgoblin skeleton of Robin (41, 8, D:3) a +0 club (42, -20, D:3) an adder corpse (skeletalised by now) (44, -12, D:3) a +0 robe (44, 7, D:3) a +0 dagger (46, 7, D:3) a +0 dagger (47, -9, D:3) a +0 flail a +0 dagger a gnoll corpse (skeletalised by now) (48, -7, D:3) a +0 club (49, -3, D:3) 2 poisoned darts a +0 club a kobold corpse (skeletalised by now) (49, 16, D:3) a +0 dagger a goblin corpse (skeletalised by now) (53, 19, D:3) a +0 robe (59, 12, D:3) the felid corpse of Natasha (skeletalised by now) Level 4 of the Dungeon (0, 1, D:4) an adder corpse (skeletalised by now) (5, 4, D:4) a +0 hand axe (6, 4, D:4) a +0 short sword a +0 leather armour (8, 4, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (24, 2, D:4) a +0 club a goblin skeleton (26, 14, D:4) a hobgoblin skeleton (53, -9, D:4) a quokka corpse (skeletalised by now) (54, -15, D:4) an orb of guile (58, -8, D:4) a +0 club (65, 13, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 plate armour (5, -24, D:5) a +0 flail (6, -29, D:5) a +0 chain mail (7, -16, D:5) a +0 club a +0 robe (13, -19, D:5) an adder corpse (skeletalised by now) (14, -9, D:5) a +0 whip a +0 spear a gnoll skeleton (14, -7, D:5) an iguana skeleton (14, -6, D:5) a +0 spear (15, -8, D:5) a +0 whip (18, -9, D:5) a +0 helmet (25, -33, D:5) a medusa talisman (27, -18, D:5) an iguana skeleton (36, -5, D:5) the rimehorn talisman "Oteq" {Fly rElec Str+3 Slay-2} [rimehorn talisman] Fly: It grants you flight. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (10, -18, D:6) 5 poisoned darts a +0 dagger a kobold skeleton (11, -14, D:6) a +0 short sword 4 stones a kobold skeleton (11, 1, D:6) a +0 shortbow (11, 18, D:6) a +0 hand axe (12, 19, D:6) a +0 falchion a +0 robe an orc skeleton an adder skeleton (12, 20, D:6) a +0 flail a +0 leather armour (13, -17, D:6) a +0 dagger (14, 17, D:6) a +0 flail (21, -14, D:6) a +0 short sword a +0 whip an orc skeleton (21, -13, D:6) a +0 mace a +0 leather armour a +0 trident an orc skeleton (22, 14, D:6) a +0 giant club an ogre skeleton (23, -10, D:6) a +0 hand axe a +0 ring mail an orc skeleton (23, 1, D:6) a +0 leather armour (24, 3, D:6) a +0 bardiche (31, 9, D:6) a +0 leather armour (47, -15, D:6) the +0 trident of Veiqus {freeze, rElec rN+ Int+3 Dex-2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (50, -16, D:6) a +0 dagger a +0 robe (55, 19, D:6) a +3 war axe a +0 robe (56, 19, D:6) a +0 halberd a +0 robe (57, 18, D:6) a +0 falchion a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe the elf corpse of Dowan (28, 11, D:7) a +0 dagger a +0 robe an orc corpse (36, 7, D:7) a +0 short sword a +0 plate armour an orc corpse (37, 1, D:7) a +0 mace an orc corpse