JJL Level 1 of the Dungeon (0, 46, D:1) 2 curare-tipped darts (1, 45, D:1) a hobgoblin corpse (skeletalised by now) (6, 3, D:1) a +0 club a goblin corpse (skeletalised by now) (12, 26, D:1) a rat corpse (skeletalised by now) a bat corpse (skeletalised by now) (20, 45, D:1) a +0 whip 2 stones (24, 10, D:1) a +0 ring mail (29, 38, D:1) a rat corpse (skeletalised by now) (33, 7, D:1) a quokka skeleton (34, 23, D:1) a ball python corpse (skeletalised by now) (38, 16, D:1) 5 poisoned darts a bat corpse (skeletalised by now) (39, 14, D:1) a hobgoblin skeleton (40, 10, D:1) a +0 robe (51, 12, D:1) 2 poisoned darts Level 2 of the Dungeon (1, -4, D:2) a +0 whip (8, -9, D:2) a bat corpse (skeletalised by now) (12, 9, D:2) a +2 ring mail of willpower (12, 22, D:2) a +0 short sword 2 stones (13, -11, D:2) 2 poisoned darts (13, 12, D:2) a +0 chain mail (23, -7, D:2) an adder corpse (skeletalised by now) (25, -7, D:2) a jackal corpse (skeletalised by now) (27, -6, D:2) a +0 club (28, -1, D:2) a +0 ring mail (30, -5, D:2) a frilled lizard corpse (skeletalised by now) (30, 9, D:2) a frilled lizard corpse (skeletalised by now) (31, 9, D:2) a frilled lizard corpse (skeletalised by now) (32, 9, D:2) a jackal corpse (skeletalised by now) (39, -4, D:2) a +0 longbow Level 3 of the Dungeon [Shop] Rinistr Ynir's Weapon Shop 5 darts of disjunction (63 gold) a +0 dagger (28 gold) the +6 great sword "Irosina" {heavy, Will+} (848 gold) Will+: It increases your willpower. It cannot be enchanted further. 2 throwing nets (84 gold) a +0 whip (35 gold) a throwing net (42 gold) a +0 dagger (28 gold) (0, 0, D:3) a +0 hand axe (6, -31, D:3) a bat corpse (skeletalised by now) (8, -29, D:3) a +0 trident (10, -33, D:3) a bat skeleton (11, -7, D:3) a rat skeleton (12, -43, D:3) a +0 robe (13, -34, D:3) a +0 robe (27, -7, D:3) a +0 club (36, -40, D:3) a frilled lizard skeleton (38, -33, D:3) a river rat corpse (skeletalised by now) (39, -29, D:3) an adder corpse (skeletalised by now) (42, 1, D:3) a +0 leather armour (43, -50, D:3) a +0 quarterstaff (43, -33, D:3) a rat corpse (skeletalised by now) (44, -34, D:3) an adder corpse (skeletalised by now) (51, -54, D:3) a ball python corpse (skeletalised by now) (51, -8, D:3) a bat corpse (skeletalised by now) (53, -20, D:3) a +0 ring mail (55, -45, D:3) the +0 pair of boots of a Thousand Suns {^Drain Regen+ rCorr Int+5} ^Drain: It drains your maximum health when unequipped. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. Level 4 of the Dungeon (0, 0, D:4) a +0 spear (5, 1, D:4) a +0 giant club (5, 2, D:4) a +2 heavy flail a +0 chain mail (15, -16, D:4) a +0 giant club (18, 7, D:4) a +0 club (19, -2, D:4) a +0 dagger a +0 robe (23, 6, D:4) a +0 flail a +0 leather armour (26, 10, D:4) a +0 flail (29, -4, D:4) a +0 long sword (33, -5, D:4) a +0 short sword a +0 leather armour an orc skeleton (34, -5, D:4) a +0 dagger an orc skeleton an adder skeleton (39, -30, D:4) a +0 short sword a +0 robe (41, -14, D:4) a +0 leather armour (45, -16, D:4) a ball python skeleton Level 5 of the Dungeon (7, 27, D:5) a +0 orcbow (7, 30, D:5) a +0 trident (8, -4, D:5) a +2 robe of fire resistance a +0 scythe (8, -3, D:5) a +0 giant spiked club (11, 8, D:5) a +0 trident 3 boomerangs a +0 short sword a +0 dagger a +0 hand axe a +0 leather armour a +0 whip (12, 20, D:5) a +0 dagger a +0 robe (12, 21, D:5) a parchment of Irradiate (13, 20, D:5) a +0 flail a +0 chain mail (16, -4, D:5) a +0 quarterstaff (24, 31, D:5) 2 potions of berserk rage (24, 33, D:5) a +0 helmet of sniping (25, 31, D:5) a +0 orcbow (25, 32, D:5) the cold staff "Zaul" {rF+ rC+ rCorr Str+3 Ice Air} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (unseen) (25, 33, D:5) a scroll of teleportation (26, 31, D:5) a scroll of identify (26, 33, D:5) a +0 falchion (35, 25, D:5) a +0 dagger (45, -4, D:5) a +0 whip (46, -4, D:5) a +0 hand axe a +0 dagger a +0 great sword