JJL Level 1 of the Dungeon (2, 3, D:1) a +0 whip a kobold corpse (skeletalised by now) (2, 4, D:1) a +0 dagger a stone (5, -12, D:1) a +0 sling (9, -20, D:1) a +0 short sword a +0 dagger a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (10, -7, D:1) a frilled lizard skeleton (13, -18, D:1) a +0 club 2 stones a +0 robe (14, -18, D:1) a +0 dagger (18, -11, D:1) a quokka skeleton (20, -18, D:1) a +0 falchion (21, -23, D:1) a ball python corpse (skeletalised by now) (23, -20, D:1) a bat corpse (skeletalised by now) (23, 9, D:1) a ball python skeleton (24, 10, D:1) a frilled lizard skeleton (25, -19, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (34, 7, D:1) a ball python skeleton (35, 2, D:1) a +0 sling (40, 1, D:1) a +0 short sword (42, -3, D:1) a dwarf skeleton (43, -17, D:1) a +2 helmet (43, 7, D:1) a +0 sling (45, -2, D:1) a dwarf skeleton (45, -1, D:1) a dwarf skeleton (47, 13, D:1) a rat corpse (skeletalised by now) (49, 6, D:1) a dwarf skeleton (53, 14, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 whip a stone (0, 13, D:2) a +0 dagger (1, 13, D:2) a spider talisman (10, 17, D:2) a +0 short sword 4 stones (15, 17, D:2) a +0 leather armour (20, 19, D:2) a +0 ring mail (24, 10, D:2) a +0 short sword (27, 10, D:2) an adder skeleton (27, 32, D:2) a frilled lizard corpse (skeletalised by now) (32, 17, D:2) 6 poisoned darts (37, 11, D:2) a +0 club 5 stones (38, 15, D:2) an adder skeleton (40, 18, D:2) a +0 mace (44, 28, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (12, -2, D:3) a +0 mace (16, 10, D:3) a +2 heavy flail (24, 4, D:3) a +0 club a +0 ring mail (30, -1, D:3) a +0 buckler (32, -5, D:3) a +0 leather armour (33, 7, D:3) a +0 chain mail (37, 29, D:3) 2 poisoned darts a +0 short sword (40, 37, D:3) a +0 dagger 2 boomerangs (47, 36, D:3) a quill talisman Level 4 of the Dungeon (3, 3, D:4) a +0 flail (3, 6, D:4) a +0 spear (3, 11, D:4) 4 boomerangs (5, 5, D:4) a +0 devious dagger (5, 27, D:4) a +0 club a +0 scale mail (5, 40, D:4) 2 potions of heal wounds (6, 4, D:4) a +0 whip of flaming a +0 robe (29, 25, D:4) a hobgoblin skeleton (29, 27, D:4) a +0 short sword (30, 28, D:4) a +0 whip (31, 26, D:4) a +0 flail (32, 24, D:4) a +0 whip (32, 25, D:4) a +0 club (33, 34, D:4) 2 poisoned darts Level 5 of the Dungeon (0, 0, D:5) a +2 dire flail of protection a +0 scale mail (15, 3, D:5) a staff of conjuration (20, 26, D:5) a +0 short sword a +0 ring mail (27, 6, D:5) a +0 spear (28, 6, D:5) a +0 quarterstaff (32, 11, D:5) 6 poisoned darts Level 6 of the Dungeon (10, 19, D:6) a +0 orcbow (28, 37, D:6) 2 flux baubles (31, -2, D:6) a +0 short sword (32, -1, D:6) a parchment of Ozocubu's Armour (32, 27, D:6) a +0 ring mail of poison resistance (36, 14, D:6) a +0 ring mail Level 7 of the Dungeon (5, -26, D:7) a +4 trident of draining a +0 robe an orb of energy (16, -8, D:7) a +0 pair of boots (21, -1, D:7) a +0 hand axe a +0 ring mail (23, -15, D:7) a +0 hand axe a +0 robe (45, 10, D:7) a +0 short sword of draining a +0 short sword a +0 leather armour (50, -36, D:7) a +0 morningstar (53, 1, D:7) a +0 club (54, 1, D:7) a +0 whip (55, 1, D:7) a +0 short sword (55, 2, D:7) 4 poisoned darts a +0 club (56, 1, D:7) a +0 dagger (56, 2, D:7) a +0 dagger 4 stones Level 8 of the Dungeon (9, -32, D:8) a +0 sling (17, -13, D:8) a +0 ring mail (21, -29, D:8) an electric eel skeleton (31, -19, D:8) a +0 war axe (31, -18, D:8) a +0 dire flail a +0 plate armour (31, -17, D:8) a +0 club (32, -18, D:8) a +0 club a +0 ring mail (35, 5, D:8) the inkwell talisman "Xouh" {rF+ Str+4} [inkwell talisman] rF+: It protects you from fire. Str+4: It affects your strength (+4). (35, 10, D:8) a +0 dagger a +0 robe (43, -7, D:8) a +0 glaive a +0 animal skin (44, -9, D:8) a +0 dagger (47, -2, D:8) a +0 dagger a +0 robe Level 9 of the Dungeon (0, 0, D:9) a parchment of Tukima's Dance (1, -9, D:9) a +0 orcbow (2, -46, D:9) a +5 dire flail of freezing a +0 robe a +5 trident a +0 robe (3, -46, D:9) a +4 mace of freezing a +0 robe a +0 war axe a +0 robe (5, -19, D:9) a +0 dagger 5 stones (6, -19, D:9) a +0 whip 2 stones (7, -21, D:9) 2 poisoned darts a +0 dagger (7, -20, D:9) 5 poisoned darts a +0 club (8, -20, D:9) a +1 whip of electrocution (9, -20, D:9) a +0 scale mail (21, -30, D:9) a parchment of Jinxbite (27, -26, D:9) a +0 flail (28, -27, D:9) a +0 whip a +0 leather armour (28, -26, D:9) a +0 short sword a +0 plate armour (28, -23, D:9) a +2 dagger of venom a +0 robe (36, -20, D:9) a +0 orcbow (44, -10, D:9) a +0 robe (47, -30, D:9) a +0 orcbow Level 10 of the Dungeon (8, 33, D:10) a +0 scale mail (11, 8, D:10) a +0 club (12, 6, D:10) a +0 flail a +0 flail (12, 7, D:10) a +0 whip (13, 6, D:10) a +2 robe of positive energy a +0 whip (14, 6, D:10) a +0 spear (18, 2, D:10) a +0 giant club a +0 giant spiked club (28, 0, D:10) a +2 dagger of draining a +0 robe (28, 1, D:10) a +0 club a +0 leather armour (29, -1, D:10) a +0 hand axe a +0 scale mail (30, 0, D:10) a +0 dagger a +0 robe (31, 2, D:10) a +0 whip (32, 9, D:10) a +0 giant club a +0 giant club (35, -6, D:10) 2 boomerangs (35, 15, D:10) 2 poisoned darts a +0 short sword a +0 pair of boots (36, -6, D:10) 2 boomerangs (37, -6, D:10) a boomerang (37, 17, D:10) a +0 short sword a +0 short sword 5 stones (38, -5, D:10) a boomerang (46, 9, D:10) the +3 flail "Jikhauq" {venom, rElec Int+5} rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (52, 21, D:10) 4 poisoned darts Level 11 of the Dungeon (0, 0, D:11) a +0 giant club (2, -1, D:11) a +0 hand axe a +0 robe (6, -4, D:11) a parchment of Grave Claw (8, 0, D:11) 18 gold pieces (8, 3, D:11) a +0 ring mail