JJL Level 1 of the Dungeon (7, 0, D:1) a bat corpse (skeletalised by now) (16, 1, D:1) an orb of mayhem (20, -22, D:1) a +0 sling (25, 8, D:1) the scarab talisman of Yredelemnul {rC- Str+8 SInv} [scarab talisman] rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). SInv: It lets you see invisible. (26, 16, D:1) a hobgoblin corpse (skeletalised by now) (32, 4, D:1) a +0 dagger a goblin skeleton (32, 5, D:1) a +0 dagger (32, 6, D:1) a bat skeleton (35, -15, D:1) a medusa talisman (35, 16, D:1) a ball python corpse (skeletalised by now) (35, 21, D:1) a +0 robe (37, -30, D:1) a rat corpse (skeletalised by now) (62, -26, D:1) 4 javelins (64, -27, D:1) a +0 dagger (65, -27, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (6, 19, D:2) a potion of lignification (7, 2, D:2) a rat corpse (skeletalised by now) (12, -11, D:2) a +2 buckler (17, 24, D:2) a frilled lizard corpse (23, -15, D:2) a potion of heal wounds (24, -8, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (24, 17, D:2) a +0 dagger 2 poisoned darts (28, -6, D:2) a quokka corpse (skeletalised by now) (29, 23, D:2) a ribbon worm corpse (30, -6, D:2) a +0 whip