JJL Level 1 of the Dungeon (0, 0, D:1) a parchment of Call Imp (10, -17, D:1) a bat corpse (skeletalised by now) a ball python corpse (skeletalised by now) (10, 0, D:1) a +0 club (10, 5, D:1) a ball python corpse (skeletalised by now) (17, -9, D:1) a rat skeleton (18, 8, D:1) a bat corpse (skeletalised by now) (23, 15, D:1) a +0 dagger a kobold corpse (24, 19, D:1) a staff of necromancy (26, -7, D:1) a +0 whip (28, 16, D:1) a parchment of Call Imp (30, -25, D:1) a +0 dagger (31, -27, D:1) a dragon-coil talisman (33, -25, D:1) a hobgoblin corpse (skeletalised by now) (37, 22, D:1) a +0 robe (51, 6, D:1) a +0 ring mail (57, 8, D:1) a hobgoblin corpse (skeletalised by now) (59, 28, D:1) a jackal skeleton (61, -4, D:1) a quokka skeleton (67, 12, D:1) a +0 short sword Level 2 of the Dungeon (3, 2, D:2) a potion of heal wounds (10, 2, D:2) 4 poisoned darts