JJL Level 1 of the Dungeon [Shop] Zautieme's Weapon Shoppe a +4 rapier of draining (319 gold) a +0 sling (15 gold) a throwing net (30 gold) a +2 dagger of protection (144 gold) a +0 rapier (55 gold) a +0 club (5 gold) 2 poisoned darts (12 gold) the +5 quarterstaff of Floods {freeze, Str-2 Dex+5} (473 gold) Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +2 halberd "Cionuonkah" {drain, rPois Str-5 Dex+6} (305 gold) rPois: It protects you from poison. Str-5: It affects your strength (-5). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (0, 0, D:1) a rat corpse (skeletalised by now) (4, -11, D:1) a +0 dagger a goblin skeleton (9, 9, D:1) a frilled lizard corpse (skeletalised by now) (21, -4, D:1) a +0 club (26, 17, D:1) a +0 dagger (34, -16, D:1) a +0 club a goblin corpse (skeletalised by now) (38, -12, D:1) an inkwell talisman (42, 14, D:1) a +0 dagger a kobold skeleton (44, 16, D:1) a bat corpse (skeletalised by now) (44, 19, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, -3, D:2) a +0 plate armour (20, 11, D:2) a +0 dagger a kobold corpse (skeletalised by now) (22, 11, D:2) a frilled lizard corpse (skeletalised by now) (26, -21, D:2) an adder skeleton (26, 25, D:2) a +0 sling a +0 club a goblin corpse (skeletalised by now) (28, -8, D:2) an adder skeleton (28, 7, D:2) a +0 dagger (29, 1, D:2) a +0 sling (48, -4, D:2) a +2 vampiric whip (52, -9, D:2) a ball python skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 0, D:3) a +0 mace an orc corpse (3, 0, D:3) a +0 club a boomerang an orc corpse (24, -15, D:3) a jackal corpse (27, -15, D:3) an adder corpse (30, -15, D:3) a dart slug corpse (36, -17, D:3) a +0 flail (37, -11, D:3) a +0 scale mail