JJL Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (3, -3, D:1) a +0 robe (5, 8, D:1) a +0 club (8, -3, D:1) a rat skeleton (9, -39, D:1) a +0 ring mail (9, -1, D:1) a +0 club (12, 23, D:1) a +0 sling (17, -11, D:1) a +0 club (21, -14, D:1) a hobgoblin corpse (skeletalised by now) (26, 10, D:1) a frilled lizard skeleton (29, -40, D:1) a hobgoblin corpse (skeletalised by now) (29, -33, D:1) a bat corpse (skeletalised by now) (31, 10, D:1) a rat skeleton (32, -23, D:1) a +0 leather armour (44, -15, D:1) a rat skeleton (49, -16, D:1) a +0 whip a stone (56, 15, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Fewolib's General Store a potion of brilliance (44 gold) a parchment of Borgnjor's Vile Clutch (202 gold) an orb of guile (286 gold) a staff of conjuration (unknown) (275 gold) a quill talisman (82 gold) the +9 plate armour of Hangman {Command, rElec Will- Regen+} (839 gold) rElec: It insulates you from electricity. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a scroll of enchant weapon (82 gold) (14, -23, D:2) a +0 flail (26, -42, D:2) a frilled lizard corpse (skeletalised by now) (27, -51, D:2) a +0 dagger (30, -43, D:2) a +0 dagger (32, -11, D:2) a +0 pair of gloves (33, -31, D:2) a +0 robe (40, -37, D:2) a frilled lizard skeleton (40, -27, D:2) a frilled lizard skeleton (55, -36, D:2) a +0 dagger (58, -39, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (15, -2, D:3) a +0 dagger a +0 leather armour an orc skeleton (19, -2, D:3) a +0 hand axe an orc skeleton (22, 13, D:3) a +0 whip a kobold corpse (skeletalised by now) (23, -6, D:3) a +0 dagger a +0 leather armour (27, -6, D:3) a +0 hand axe an orc corpse (skeletalised by now) (27, 8, D:3) a rat skeleton (29, 13, D:3) a quokka skeleton (33, -5, D:3) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (41, 20, D:3) a bat skeleton (50, 14, D:3) a jackal skeleton (51, 12, D:3) a jackal skeleton (51, 13, D:3) a jackal skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (12, -4, D:4) 3 boomerangs (12, 28, D:4) a rimehorn talisman (13, 15, D:4) a +0 robe (13, 48, D:4) a +0 club (14, 24, D:4) a +0 club (17, 42, D:4) a stone (20, 37, D:4) a stone (20, 38, D:4) a stone (20, 39, D:4) a stone (21, 37, D:4) a stone (21, 38, D:4) a stone (21, 40, D:4) a +0 club (22, 37, D:4) a stone (22, 39, D:4) a +0 club (22, 40, D:4) a stone (23, 38, D:4) a +0 club (23, 39, D:4) a stone (26, 35, D:4) a stone (27, 10, D:4) a ball python skeleton (28, 11, D:4) a +0 club 5 stones (37, 12, D:4) a +0 dagger a +0 club a goblin corpse (skeletalised by now) (37, 30, D:4) a +0 robe (38, 24, D:4) 5 boomerangs (40, 34, D:4) a staff of alchemy (41, 24, D:4) a quokka skeleton (52, 14, D:4) a +0 dagger a goblin skeleton (53, 19, D:4) a +0 hand axe an orc skeleton (56, 19, D:4) an adder corpse (skeletalised by now) (57, 19, D:4) a +0 club a kobold corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 whip (1, -11, D:5) a +0 dagger (4, -13, D:5) 13 gold pieces (8, -13, D:5) a +0 club an orc corpse (9, -14, D:5) a +0 whip (10, -12, D:5) a +2 whip of electrocution (still there?) a +0 whip (still there?) a +0 leather armour (still there?)